All Star Wars Scenes Must be in Cantinas (with Spoilers)
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@Jennkryst Greatest. I desperately want to see a game with the FFG system(s) happening. Figuring out the perfect balance between automated /simplified and customized rolling (who gets to determine a particular situational modifier?) will be key.
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@fatefan The rules are all in the book. HRs can be written up as needed, or can be done in advance. As soon as my TT group gets this up and running, I'll have a better idea of what needs more modification, and what is good to go.
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Yes, totally. What I meant was more along the lines of "how might you plan to codify who determines the particular modifiers of any given roll in a scene?" (i.e., is the anticipated default to include a scene- or plot-based DM to set difficulties, or will the expectation be more about player-player negotiation?)
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The same way you do in WoD.
You don't until someone whines about it, then you do.
Sorry, a little bit of bitterness about people on games, doncherknow?
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AoA has interesting points, but the policies make it unsustainable. If you want to scratch an itch for the new movie and make a character, that will be great, but I suspect the itch will fade fast, especially when you run up against the crazy policies, some of which were mentioned at the beginning.
GoD was good for a while and the best of the group, if you can manage the SAGA system. Soresu is the bright spot of the staff there with others getting progressively worse. If you like to run scenes, that's the place for you because you pretty much get free reign with your PC if you become a consistent scene runner. There's no such thing as conflict of interest in running scenes with your own character and people consistently advance their own causes all the time just by running scenes with inevitably favorable outcomes. It also has very few old players - which is both good, but also telling.
There's also another game out there, Omens, which uses a custom FS3 system. Combat goes quicker with it, but after the first several run throughs it made it seem stale and distant and disconnected. I missed rolling the old systems. Also, it seems to heavily nerf force characters in favor of blasters, which is completely in contradiction to the theme. But if you never liked how powerful force characters were compared to everyone else, this might be a game to look for.