@deadculture said:
Suffice to say, @Packrat, if you go through with this idea, or go FS, just heed where your predecessors went wrong: you need to make people cap at the baron level; allows for more 'big time' players and even chances for conflict, rather than polarize everything around 4 PCs.
That is pretty much the plan, the current theme leads to a very flat structure, with allied family groups in symbiotic rather than hierarchical relationships.
Basically inheritance is tied to hypertech starships, primary heirs are given the mind interface implants to pilot and command the family starship at a young age (Implanting them later is traumatic and difficult to 'sync up' with, hence a heft xp cost that can be met by lowering stats).
These ships are extraordinarily capable, fast, dangerous, also flying super tech palaces and with automated manufacturies that are the main source of the superior technology which is the key to Space Noble power. They do need support to keep running though and those manufacturies need to be fed with transuranic elements and supplies. 'Void Lords' also traditionally do not hold any fixed assets, they have their ship and perhaps an accompanying fleet or squadron, they are taxed Prestige heavily if they try to maintain planetary or space based holdings.
They are expected to acquire such holdings for their younger siblings though, who are then expected to support their space fairing peer. (Who is liable to have better spacefleet command skills also) Space Nobles holding planetary holdings are the main source of Wealth (cash, consumer goods, fancy clothes, etc), Space Nobles holding orbital installations are the main source of Industry (Shipyards, heavy munitions, fuel, space tanks, powered armour, etc). A handful control transuranic element mines in key strategic systems and thus need a steady supply of Wealth and Supplies (produced by Industry) in order to feed their output of Rare Elements – which they can sell to Void Lords for a huge amount.
There are various Imperial administrative positions, which give a titular right to tax trade between star systems and are likely to be major points of social competition given they are quasi elective. Actually collecting said taxes requires the resources to do so though and such individuals are supposed to be maintaining the local (and cut off) Imperial Fleet presence. They also have limited and understaffed oversight meaning that corruption is likely to be very tempting.
The Imperial Fleet is commanded by Space Nobles who are related to the main landed family lines, normally those too far down the line of succession to get their own holdings or starships. It is also cut off and without any ability to maintain itself beyond that which the aforementioned Imperial Governors might supply, making them extremely vulnerable to political pressure. They do however have specialist Hypertech starships purpose built for war and a modest number of conventional warships and troops, all with crack crews. Plus the officers are at least theoretically professional military types who are loyal to the Emperor and focused on their war stuff rather than politics!
Hypertech (produced by starships using Rare Elements) is required for the absolute best personal scale equipment and personal scale spacecraft, it is also used for maintaining the fanciest levels of Lifestyle spending. Additionally it is needed for equipping Drop Commandos, the scariest special forces soldiers, repairing Space Noble starships, and also any miscellaneous super technology gadgets people might want.
Wealth is needed by all Space Nobles to maintain their lifestyle spending, the main way to gain social currency. It is also used to raise and pay armies and is required in smaller quantities for warships.
Industry is needed in small quantities for 'heavier' armies, space tanks, powered armour, etc, also for fancy space palaces. The main use however is construction and maintenance of starships, conventional starships are absolutely not on par with Hypertech Space Noble starships but they are vastly more numerous and a key factor in space combat is boarding – where they are not hugely at a disadvantage (though they are too slow to board Space Noble starships really).
The end result is hopefully going to be a cat herding clusterfuck – especially as Space Nobles are expected to duel each other at the slightest impugnation of their of honour and various houses should begin with rivalries and contentions. Fundamentally Space Nobles are supposed to have the edge though and so I am stacking the deck in their favour, having a player character Space Noble who is specialised in something running a fief, training an army, etc, should make it 2-3 times as effective as it would be otherwise.