MU Things I Love
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@tinuviel -- As in, like, the precise positioning of how a character was during... whatever it was exactly that they were doing, as I obviously didn't have a full scene's worth of context. I presume the question was meant to inform the querent's reply in some way.
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@aria That is oddly beautiful. I rarely see people take such care in their more intimate moments.
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When you find that music that just helps you write in a scene. Or any scenes, really. At present I listen to the soundtrack for Final Fantasy Tactics. It just helps me hone in and focus. It's always nice when you hit that point where you just feel like you've hit your stride in a scene, a given week, month, or whatever.
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@apos said in MU Things I Love:
@Thenomain Doesn't happen as much on games with coded money and any feeling of resource scarcity. It's a symptom of money feeling meaningless, and the largest reason for that is because it's not coded so no character feels the need to RP not having access to it when they need it. I think not having coded money is analogous to not having any way of showing someone taking damage. In full consent games without systems, sure people will pose getting hurt. How hurt are they? Shrug, there's a lot of dumb ways to track it, but the equivalent of saying, 'well okay since there's bad systems for tracking damage, we should handwave it and go without' creates way, way more problems than people think.
Like the time where my char's husband informed her that due to Reasons, we'd have to be tightening our belts and cutting down on expenses almost entirely and OOC I was all "So is this just rp flavor or do I really have to stop buying things?" and he was all "No its the second one, stop buying things." and its VERY SAD. But I will definitely rp not having access to it because I DO NOT HAVE ACCESS TO IT
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Today's just a good day for MU things I love!
When your character has been operating under one impression for literally IC years, then has a shift in their perceptions within the last few months(RL months, too!), and THEN in one fell swoop their whole perspective of the world is distracted by someone saying 'hey, look, over there!' and when they look someone full-on punts them in the nuts.
That's what happened to my character tonight. My initial thought was to react to it immediately, whether to write about it or bury his misery in drinks or more likely write to someone about it WHILE burying his misery in drinks. Instead I'm going to take a day or two, let it stew, and really think about how he'll react to this news. Because... god damn it all, that shit was rough. It was a damn whirlwind of emotions. Some smiles, an Easter egg or two that made me chuckle, some side eyeing, then some eye widening, then some 'oh, son of a bitch'ing, and finally 'oh, dear god, he's not been wrong in who he's blamed... but he hasn't been blaming everyone that's responsible'.
Glass case of emotion, I'm telling you.
ETA:
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@faceless said in MU Things I Love:
When you find that music that just helps you write in a scene. Or any scenes, really. At present I listen to the soundtrack for Final Fantasy Tactics. It just helps me hone in and focus. It's always nice when you hit that point where you just feel like you've hit your stride in a scene, a given week, month, or whatever.
My Halloween event this year (I always try to make the time to do one really creepy, non-metaplot-y scene around Halloween) was written to this song. Which I listened to on repeat throughout the scene.
It was as creepy as you would think. I totally grok.
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That event was so creepy. So. Creepy.
I loved it.
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Making a connection with somebody you haven't played with in many many years that's one of those 'sigh, I so miss them' people, with the possibility of ACTUALLY getting to play with them again. It is pretty much the best thing ever.
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Today's MU Things I Love:
When something on a game happens that is so good that you then have to spend five minutes explaining lore, mechanics, and statistical implications to your spouse because they're curious why you've just shouted aloud:
"Ohhhhhhh, shit SON!!!"
When normally you're this:
But briefly become this:
ETA: Then you remember it's just an imaginary thing:
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I love those days. And hey, sometimes the Not a Gamer portion of your peeps can give surprisingly awesome insight into it.
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@faceless Nope, sorry, you gotta explain this one to us now, bro. Or at least to me. Because I want to know all the things.
Tell meeeeeeeeeeeeeeee. <pulls up the storytime rug and sits at Faceless' feet>
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@aria said in MU Things I Love:
@faceless Nope, sorry, you gotta explain this one to us now, bro. Or at least to me. Because I want to know all the things.
Tell meeeeeeeeeeeeeeee. <pulls up the storytime rug and sits at Faceless' feet>
I just had some extremely good luck on a roll is all. Something that proved to be very beneficial, mechanically speaking. Within the scope of lore, just something that's probably exceedingly rare.
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@faceless That's like... the holy grail. I only ever get extremely good luck on rolls when they aren't important.
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@tinuviel said in MU Things I Love:
@faceless That's like... the holy grail. I only ever get extremely good luck on rolls when they aren't important.
Me too! Probably why I got so excited! For once a roll seemed significant and with some form of pay-off!
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Finding the right balance of buzzed to effective coding is hard.
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There's a similar correlation with weed, alcohol, and cooking ability.
... at least there is for me.
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@auspice I've eaten some weird shit when I'm drunk. Maybe it's just the alcohol telling you that your cooking is good?
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@tinuviel said in MU Things I Love:
@auspice I've eaten some weird shit when I'm drunk. Maybe it's just the alcohol telling you that your cooking is good?
This has been corroborated by non-drinkers at parties.
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@auspice
How scary of a drunk are you? Cause that can makes a difference, I have sworn to things that are th polar opposite of what I believe to avoid pissing off drunk scary folks.