Long time lurker, first time poster, etc etc. So in the interests of not letting it seem like setting the game during the movies is an unanimous preference, I’d like to mention a few concerns/questions. Once the next movie comes out, how would the game develop in order to remain consistent and understandable to players? If the 9th movie goes in some unexpected direction, would the game continue down its own path or try to stay faithful to canon? Either way, I think it could cause a lot of confusion. If Rogue somehow meets up with the ending film, how does the game let players feel like their characters have purpose and can drive plot forward? That’s one of the main issues I had with Star Wars: Generations of Darkness. On top of that, there’s not supposed to be any powerful Force Sensitives beyond the handful already there. I’m not sure how Force Sensitive PC’s would work into that, especially while maintaining a cohesive setting with meaningful PC choices.
My totally random suggestion is this: Set the game a couple centuries before any of the movies, say 200 BBY. Put it on Coruscant, and give players three main factions – the Jedi Order, the Senate, and a collective mercenary group. From what I saw in the films/cartoons, it seemed like the Republic needed soldiers, if all we saw were a bunch of clones. So during this time period, this highly trusted mercenary collective acts like a hired arm of the senate, with the Jedi as officers whenever they join missions. This way, everyone has a reason to play with everyone, there’s a place for many concepts, and the setting is familiar enough (while not in the middle of the movies) that there’s room to mess with the galaxy and the freedom to have PC’s move plot forward, without worrying about eventually connecting to the films.
Tl;dr: It’s not my game, and I’d probably at least try it either way, but I personally believe any setting is better than during an active trilogy.
Anyway, that’s my two cents.