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    Best posts made by AntiZero

    • ParanoiaMUSH

      This is to gauge interest in a MUSH environment in Mongoose Publishing's most recent iteration of the Paranoia TT RPG world. At first, it would likely just be an environment for running TT RPG type events and adventures possibly leaning more into a perpetual MUSH-type environment. Thoughts? WOuld this be of interest to people?

      NOTE: I originally posted this to the wrong board. Sorry if you are seeing this twice!

      Paranoia, for the uninitiated, is a comedy/horror RPG where humanity has retreated to a facility known as Alpha Complex. The facility is run and maintained by the Computer. The Computer is your friend, it never makes a mistake, and it needs help. This is where you come in. Human population is controlled by the computer. Clones are incubated as the Computer deems necessary and they are presented as Troubleshooters, little assistants to the Computer.

      Despite the paradise that this sounds like, there are dangers. Several factors threaten the harmony of Alpha Complex and the tranquil balance that it maintains. Secret societies, terrorists and mutants are ever present threats that must be dealt with. Members of secret societies and mutants are terrorists and need to be immediately terminated.

      Chargen is very fast. A completely randomized character can be completed and on-grid in under a minute. In Chargen, your secret society membership is randomly assigned as are your mutant powers.

      posted in Game Development
      AntiZero
      AntiZero
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @zombiegenesis I've been working, off and on, on a Custom SW MUSH system for a bit over a year now. Doing it in Evennia. System is, fairly basic on the surface. You have skills. The skills have a numeric value from 0-200+ WHen you 'roll' a skill, it divides the skill value by 40 and that is the number of d100s that get rolled. Then, depending on some various other factors, the top or bottom value is selected.

      The system is also opaque. Meaning the players never see the actual stat values. Just text representations. I personally don't like min/maxers and thought this was a good solution for that.

      There are other things too. An endurance system that either boosts or hinders your skill rolls. The Force is handled a little differently. There is no inherent morality to it. It is benign. Light Side and Dark side are reliant on decisions and commands used by the individual. For example, there is a +meditate command that pushes you more to the Light side of a spectrum. Then there is a cron jump type event that slowly pulls the player's alignment toward the middle. At the far ends, Light and Dark, there are boosts offered to like -aligned talents (force powers)

      a lot of thought was put into these choices. But it's a huge job for one person to code. So it's taking some time to get it done.

      posted in Mildly Constructive
      AntiZero
      AntiZero
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