@zombiegenesis I've been working, off and on, on a Custom SW MUSH system for a bit over a year now. Doing it in Evennia. System is, fairly basic on the surface. You have skills. The skills have a numeric value from 0-200+ WHen you 'roll' a skill, it divides the skill value by 40 and that is the number of d100s that get rolled. Then, depending on some various other factors, the top or bottom value is selected.
The system is also opaque. Meaning the players never see the actual stat values. Just text representations. I personally don't like min/maxers and thought this was a good solution for that.
There are other things too. An endurance system that either boosts or hinders your skill rolls. The Force is handled a little differently. There is no inherent morality to it. It is benign. Light Side and Dark side are reliant on decisions and commands used by the individual. For example, there is a +meditate command that pushes you more to the Light side of a spectrum. Then there is a cron jump type event that slowly pulls the player's alignment toward the middle. At the far ends, Light and Dark, there are boosts offered to like -aligned talents (force powers)
a lot of thought was put into these choices. But it's a huge job for one person to code. So it's taking some time to get it done.