I always thought it would be interesting if some of the old MUD coding was adapted to MUSHing. For example:
If the game handled things like Wits + Composure in a few minor ways. When you enter a room, you get a description, but what if you got an extra section, or paragraph? So for example the main description might describe the location in general terms but then you might see:
(Wits + Composure: 2 Successes) You notice behind the bar a security camera with an ample view of things. The red light on it gave it away. It doesn't seem unusual for a bar in this part of town to have closed circuit security. After all, things do become a little more upscale North of 10th street.
In another example, while most players do not even set an @desc per se. The same could be applied when looking at a character:
(Wits + Composure: 1 Success) You notice the telltale bulge of a concealed handgun in a holster at the small of the back right at the belt. In fact, you notice just under the hem of the jacket in front the glint of what must also be a badge clipped to the belt too.
Once upon a time, just having something set, like Heightened Senses as an Attribute = 1 on a character would enable a host of extra tidbits like small sentences of enhanced information that a Werewolf or a Vampire with Auspex might receive. With new games likely for Exalted and Mage on the horizon, seeing a sentence here or there for those with various extrasensory purchases, even Mage Sight (which I assume exists still), would go a long way toward shaping the game's culture, but most especially if they are labeled for what they are. If the game says you get this info because you succeeded in gleaming that information.