I'm the HeadWiz of Star Wars: Age of Alliances and I have been for 17 years.
And in response to Jenkryst's completely-unrelated comment about SW:AoA's main grid...
Capital Ships can be achieved through RP on the main-game (Not the Legends RP side game)
Below marks the way to achieve a capital ship through having an active role-playing organization.
Capital Ship Class | # of Active PCs |
-----------------------------'-----------------'
CEC GS-9 Gunship 5 |
RSS Marauder Corvette 7 |
CEC CR-90 Corvette 8 |
KDY Star Galleon Transport 11 |
Rendili SD Bulk Cruiser 15 |
Damorian Carrack Cruiser 17 |
Rendili SD Dreadnaught 18 |
Venerator Star Destroyer 22 |
KDY Victory-I Star Destroyer 25 |
KDY Victory-II Star Destroyer 30 |
-----------------------------'-----------------'
The above capital-class vessels are available to civilian organizations here
on Star Wars: Age of Alliances. Capital ships are warships, instead of freight
haulers, and thus require large crews to operate and maintain. We realize that
it would take decades' worth of RL time to amass the money required for buying
one of these craft with our economy system, we opt to use a different purchase
system.
To acquire one of these warships for your faction, the following must happen:
1.) Your org must have the specified number of active PCs.
2.) You must have shown some effort toward creating roleplay on the MUSH,
for what good is a ship that does nothing? (RP Logs on the Wiki)
3.) You must clear the purchase of the ship with Cujo(C). Note that even
if you have the specified number of PCs, a ship can still be denied, if
the administration deems it necessary.
4.) You must write up a detailed TinyPlot(TP) for your faction, involving
the capture/theft/purchase/etc of the ship in question, so that the
ship is ICly gotten.
5.) If your Org falls below the required amount of players, the ship is
subject to be taken back, though Staff will work with your Org
leadership to help prevent this from happening!
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As far as the topic of Cybernetics go on the MUSH, we do not offer stat-bonuses for people who ICly have cybernetics. We do not want to encourage people to cut their limbs off in order to min-max their character's skills. That being said, there is nothing wrong with a player ICly having a cybernetic arm, or a leg, or two arms, or two legs, or four arms and five legs. If you want to RP having those things, then go for it.
But when the topic of Stat Bonsues w/Cybernetics comes up, we have, and will continue to say... Nope, sorry..
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I'm very sorry if any of these game policies are displeasing to players, former or present. We try very hard to be as balanced and as fair as humanly possible for a game with WAR in the title.
Any other questions or comments about SW:AoA, please ask them.