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    Best posts made by Entropy

    • New Comic/Superhero Themed MU*

      So, I'm new to MSB, and still a relatively new player to MUs in general. I have noticed a trend among the games that I've played on, and maybe it's universal or inevitable. But I feel the need to try to correct it. Most MUs I've encountered are prone to favoritism or just inconsistency/craziness by staff. Either it's a clique game where headstaffers' pals get all the glory, or it's just a situation where staff is less than ideal with dealing with issues in a fair and impartial manner.

      It's something that I want to change.

      So, I'm looking to start up a new game. I'm going with superhero based because it's fairly freeform, and easy to do with little coding. The focus is mostly simply on RP and storytelling. Less mechanics and systems to deal with.

      The idea is to get some people together who can be fair and impartial, and run plots for people. Staff will be responsible for moderating each other, as much as moderating the players. No single individual has the absolute say-so (I'm looking at BNW, Elsa) and there won't be instances where staff sticks up for other staff members when they do skeevy things (Like things I've seen happen on Comux).

      I don't know the first thing about setting a game up, or coding. I'm just a moron with a head full of ideas for stories and theme, and a dream of a game where people can actually go and not have to worry about insane or just blatantly corrupt staff. A drama free environment that encourages cooperation and roleplaying.

      Is there anyone out there that is looking for this, too? Am I the only one? Is that goal just too idealistic to become a reality? I don't know, but I'm willing to try it and see. And if you'd be willing to help me with the experiment, I'd like to hear from you.

      I'd need people who know how to get a game set up and running, a coder or two (with only some minimal input, really), people who are good with building, and maybe a person or two who's good with wiki stuff. Other than that, anyone else who might be interested would also have a place as plot-staff and such.

      If you're interested, feel free to message me and we can talk more in depth about it. Thanks for reading.

      posted in Adver-tis-ments
      Entropy
      Entropy
    • RE: New Comic/Superhero Themed MU*

      It is about expectations, though. Most games, that I've seen are set in a certain number of ways. Homebrew settings often come with some sort of system of stats and abilities, or the games are based off an existing ruleset such as WoD or D&D or some other game. Now, granted, my experience with MU*s is still pretty limited to only a few genres, but really the only games I see that are consistently rules-light/consent based are the comic book based games. Sure... anyone could make a game that has little to no rules that involves vampires on the moon... but we don't see those. So, we (or at least I, and apparently others, as well) don't think of that. I went straight to what I know has a playerbase, and is something that I, myself, have a pretty rock solid working knowledge of.

      posted in Adver-tis-ments
      Entropy
      Entropy
    • RE: New Comic/Superhero Themed MU*

      Again, perhaps it is idealistic, but I also don't think it's impossible. It's more about creating a small set of checks and balances when it comes to staff decisions.

      And maybe the staff favoritism/corruption stuff isn't as prevalent as it once was, but you still have a lot of talk about the Troy/Sonders, VASpiders, Zero/Elsas and whoever else I'm not thinking of at the moment.

      In my particular case, I'm wanting to experience a game that is similar in feel and playerbase as Brave New World is, without the crazy shitstorm that is the One Staffer To Rule Them All. HeroMux isn't a bad alternative, but it certainly has it's share of staff problems, too. Comux is fine, for the most part, but then there, you have two staffers who make up about 80% of the total PC population of the game and run pretty much everything.

      I've spoken with a number of players from these games, and they're all pretty much in agreement. They stick with these games because they're what they've got. I just... would rather try to make something that's better, even if only incrementally.

      posted in Adver-tis-ments
      Entropy
      Entropy
    • RE: New Comic/Superhero Themed MU*

      @Miss-Demeanor

      I'm not talking about Civil War, or the X-Men's place in that story. I'm talking about the overall theme of the X-Men/mutant stories in Marvel before, during, and after the Civil War storyline. Civil War was a story that had the other heroes facing something similar to the things that X-Men have been tackling since the 60's, but it wasn't so much about the "racial prejudice" aspect like the X-Men concept.

      Mutants are supposed to be analogues for minorities, but when they exist in a world full of other people with superpowers, too, the "mutant scare" of "living weapons" just doesn't really hold any water. We are led to believe that there are people out there who think that Thor is just the coolest thing ever, but Storm is a demon from hell that poses a threat to our very way of life. Basically, the concept of the mutant as a displaced societal class just can't hold up to scrutiny under the umbrella of a world where aliens, robots, genetically modified weapons, and the freakish results of lab accidents all run around with the same or even more destructive or invasive powers.

      posted in Adver-tis-ments
      Entropy
      Entropy
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