I'll add a little something that was of mild concern to me before I jumped in at story one: Isle of Dread. World building. I asked myself if I cared if the worlds were underdeveloped in this proposed cycle of stories. I decided I cared more about the character ideas and moved on along.
And then Prosperity's Price happened. The island was fun, short and experimental. I had personal RL issues during Aliens and Sci-Fi isn't my genre. The combo made for bad decisions and a bad time but it's on me. Not on the game. I was glad to move to a new setting. Historical at that!
Oh lord, Prosperity exists. It's as well formed and built in my mind as a game I've been playing for years. My character (The Confidant as archetype), is as real and bound to me as much as any character I have ever played. He and I are so twisted that horror and tragedy within the story have affected me in RL which, of course, speaks to my own insanity but it speaks to the world that has been built by The Director and the other PCs.
My boy has friends, family, loves, dreams and all of those things are crumbling before his eyes in slow motion and by the time any scene is over I need a day or two to disengage. Tears have been shed. It's been a very intense experience and I am happy to say I haven't had any OOC drama to make things worse or more intense as drama bleeds in. No no no. This is my fault. I aimed for a different exploration of the Archetype and just made myself sad.
It's awesome. We, as the characters, feel a little bit like soldiers in the trenches. Just holding it together until it's over for better or worse. Praying for the best and expecting the worse. Let's not go into characters with TB that are doomed no matter what.
It's been stunning but I am so, so, so ready for Slasher that holds the promise of being lighter and funnier. That said, I don't expect the world to be any less vivid or the characters to pack less punch. It'll just be different.
Thanks for coming to my TedRP talk.