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    Topics created by Griatch

    • Griatch

      Evennia 4.0 released
      Game Development • evennia • • Griatch

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    • Griatch

      Upcoming Evennia plans for 2021
      Adver-tis-ments • evennia • • Griatch

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    • Griatch

      Evennia 0.9.5 released!
      Adver-tis-ments • evennia python • • Griatch

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      Griatch

      I completely forgot to check back on this thread, but people seem to have replied to upcoming questions just fine already. πŸ™‚
      You can also find a summary of what Evennia is under the Overview section on the main https://www.evennia.com homepage.
      .
      Griatch

    • Griatch

      Spring updates while trying to stay healthy (dev blog)
      Adver-tis-ments • evennia development • • Griatch

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    • Griatch

      Evennia development blog Sept 2019
      Adver-tis-ments • evennia development • • Griatch

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    • Griatch

      Evennia 0.9 released
      Adver-tis-ments • evennia • • Griatch

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      R

      Just in time for Shadowrun 6th edition. Coincidence? I don't think so. πŸ˜‰

      Also: Love moving async callbacks into a decorator. Significantly lower barrier to entry.

    • Griatch

      Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!
      Adver-tis-ments • evennia game jam python • • Griatch

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      Griatch

      @tce said in Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!:

      Oh, hey. This reminds me of the quests from DragonMUD and gives me all kinds of nostalgia fuzzies πŸ™‚

      I never played DragonMUD but glad to hear this gives good vibes. πŸ™‚
      .
      Griatch

    • Griatch

      Podcast/interview about Evennia
      Adver-tis-ments • evennia • • Griatch

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      R

      Coming out of post retirement to say: "Right on @Griatch." πŸ™‚

      P.S. I just pulled your Evennia Container. I realized I needed a pet AWS project. With Shadowrun 6th edition right around the corner, the timing just seemed right.

    • Griatch

      Give feedback on direction of Evennia's demo game Ainneve!
      Game Development • evennia ainneve • • Griatch

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      Kanye Qwest

      @Thenomain @Arkandel yikes

    • Griatch

      Make Evennia 'more accessible' - ideas?
      Game Development • evennia • • Griatch

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      Griatch

      @thenomain said in Make Evennia 'more accessible' - ideas?:

      @griatch said in Make Evennia 'more accessible' - ideas?:

      @sparks said in Make Evennia 'more accessible' - ideas?:

      @griatch said in Make Evennia 'more accessible' - ideas?:

      @Sparks
      As said, I'm not the target audience, but it's a good start I think. Maybe you should (already in your README since that is the front-page of github), add links to the places in your code where people can find the concepts (finger, notifications etc) so they can quickly dive into the bits they are interested in.

      That's an excellent idea. I've tried to clean it up a bit and add some hints on where to look.

      Github even allows you to make clickable links to individual source files or lines of source files, so the opportunities to direct people into the code are many.
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      Griatch

      You can also add comments per line, can’t you? It would be a good way to load up the commentary without adding it to the inline comments.

      You can link to lines, but I don't think you can add comments to existing code in the GitHub interface - you can only do so on code that is under review. Even if you could I suspect it would be highly unstable way to keep comments since that line number is likely to change rapidly as the code evolves. Linking to a line faces the same problem, which is why we most often links to modules than to lines unless the module is very stable and not likely to change much.

      .
      Griatch

    • Griatch

      Evennia 0.8 released
      MU Code • evennia python • • Griatch

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      Derp

      Ok, so the screen splitting is pretty badass.

    • Griatch

      Blog post about inline building in upcoming Evennia 0.8
      MU Code • evennia • • Griatch

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      Griatch

      Update: For our visually impaired developers I've now made it so each screen shot in the blog post above is a link to a text-only version of that screen. We have the luxury of using a text-based medium after all!
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      Griatch

    • Griatch

      Game-Jam: Make a MU* in a Month, win prizes (April 15 to May 15)
      Adver-tis-ments • contest • • Griatch

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    • Griatch

      I made a Python-with-Evennia tutorial (looking for feedback)
      MU Code • evennia tutorial • • Griatch

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      Griatch

      @tehom said in I made a Python-with-Evennia tutorial (looking for feedback):

      @cobaltasaurus said in I made a Python-with-Evennia tutorial (looking for feedback):

      I, um, have a dumb question but so far I can't find it in the documents. How do I get information about an object-- for example location?

      The @ex command is a staff command for returning a display with information on an object. You can also examine individual values in its attributehandler with @ex <object>/<attribute>.

      For a lot of things I tend to rely on using @py, which is a powerful command used for executing arbitrary python code. Like I'll frequently do something like: @py x=self.search("whatever");x.do_some_other_call();self.msg(str(x.do_something(some_parameter))) to see the return value of calling a method on some object.

      @Cobaltasaurus Also, for completeness, note that you can skip the initial @ for all commands if you want (so examine, py rather than @examine, @py etc) or use some other prefix you prefer like +, / or & (this is configurable in settings).
      .
      Griatch

    • Griatch

      Kicking into gear from a distance
      MU Code • evennia • • Griatch

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      RnMissionRun

      Always good to hear about Evennia making progress!

    • Griatch

      Evennia 0.7 is out
      Adver-tis-ments • evennia development • • Griatch

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      RnMissionRun

      Diff.

    • Griatch

      TODO-list for upcoming Evennia 0.7
      MU Code • evennia python devel • • Griatch

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      Griatch

      @Reason Thanks, that's appreciated!
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      Griatch

    • Griatch

      Some bloggy news on the Evennia front
      Adver-tis-ments • evennia development coder • • Griatch

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    • Griatch

      Necessary tools for running plots as a non-staff player?
      Mildly Constructive • • Griatch

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      Griatch

      @Thenomain said in Necessary tools for running plots as a non-staff player?:

      @Griatch said in Necessary tools for running plots as a non-staff player?:

      @Apos said in Necessary tools for running plots as a non-staff player?:

      @Arkandel Yeah I agree 100%, I mean if a tool is too complicated then at best it won't be used, at worst it'll discourage people from not even trying to PRP since it'd turn them off from it.

      It sounds like a prime candidate for using EvMenu actually.
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      Griatch

      Do you have any links to same? Thanks.

      Yes, sorry - EvMenu is the name of Evennia's in-game menu builder tool: https://github.com/evennia/evennia/wiki/EvMenu . People use it for everything from NPC communication trees to character generation, custom login menus and other in-game interfaces.
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      Griatch

    • Griatch

      Evennia for MUSHers
      How-Tos • evennia • • Griatch

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      Griatch

      @Glitch

      Okay! Too bad there weren't any more entries. The idea of contests like this is a good one to instill creativity and actually get stuff done with a deadline; ever since Optional Realities ran their contests I've pondered running something Evennia-centric along similar lines. Time will tell.
      .
      Griatch

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