@Apocalycious said in Reality Levels and WOD Realms:
@Hexagon
I logged in to check, and HM has rlevels:
Level: real Value: 0x00000001 Desc: desc-interpreter
Level: shadow Value: 0x00000002 Desc: shadow-desc
Level: invis Value: 0x00000004 Desc: desc-interpreter
Level: twilight Value: 0x00000008 Desc: desc-interpreter
Level: all Value: 0x0000000f Desc: desc-interpreter
The Hedge was not actually an rlevel, just a different grid. The Shadow one was useful because the rooms were all the same in the Shadow, but it allowed for different descs in shadow/real. Extensive use was made of it, and most of the main grid rooms and many builds had shadow-descs set.
If I recall correctly, early on the Twilight one did make people invisible except to other people in Twilight. I never made much use of it (and it didn't get used very much in general), so I don't remember if those policies changed with time, or what they changed to. I don't remember the invis one getting used at all.
While Cajun Nights isn't active at all anymore, it is still up and will give a very good idea of how things work with realities. It uses them to extreme conclusions for massive amounts of manipulations.
Reality levels: (30 configured)
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Level: Real Value: 0x00000001 Desc: _Desc
Level: Umbra Value: 0x00000002 Desc: _UMBRADESC
Level: OUTTIME Value: 0x00000004 Desc: _Desc
Level: AWARE1 Value: 0x00000008 Desc: _AWAREDESC
Level: AWARE3 Value: 0x00000010 Desc: _AWAREDESC
Level: AWARE5 Value: 0x00000020 Desc: _AWAREDESC
Level: AWARE7 Value: 0x00000040 Desc: _AWAREDESC
Level: AWARE9 Value: 0x00000080 Desc: _AWAREDESC
Level: MIND1 Value: 0x00000100 Desc: _AUSPEXDESC
Level: MIND2 Value: 0x00000200 Desc: _AUSPEXDESC
Level: MIND3 Value: 0x00000400 Desc: _AUSPEXDESC
Level: MIND4 Value: 0x00000800 Desc: _AUSPEXDESC
Level: MIND5 Value: 0x00001000 Desc: _AUSPEXDESC
Level: MIND6 Value: 0x00002000 Desc: _AUSPEXDESC
Level: SPIRIT1 Value: 0x00004000 Desc: _SPIRITDESC
Level: SPIRIT2 Value: 0x00008000 Desc: _SPIRITDESC
Level: SPIRIT3 Value: 0x00010000 Desc: _SPIRITDESC
Level: SPIRIT4 Value: 0x00020000 Desc: _SPIRITDESC
Level: SPIRIT5 Value: 0x00040000 Desc: _SPIRITDESC
Level: HIGHUMBR Value: 0x00080000 Desc: _CONCEPTDESC
Level: WRAITH Value: 0x00100000 Desc: _WRAITHDESC
Level: TELEPATH Value: 0x00200000 Desc: _TELEPATHDESC
Level: SYNERGY Value: 0x00400000 Desc: SYNERGYDESC
Level: HEARING Value: 0x00800000 Desc: _MURMUR
Level: OBF1 Value: 0x01000000 Desc: _AUSPEXDESC
Level: OBF2 Value: 0x02000000 Desc: _AUSPEXDESC
Level: OBF3 Value: 0x04000000 Desc: _AUSPEXDESC
Level: OBF4 Value: 0x08000000 Desc: _AUSPEXDESC
Level: OBF5 Value: 0x10000000 Desc: _AUSPEXDESC
Level: ALL Value: 0x1fffffff Desc: _DESC
Enhancement: @lock/user works as a Reality Lock (type 1).
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As for how to set things up 'properly' with Reality Levels, that's an open question that requires an open answer. There really is no 'right' way to do it or that many 'wrong' ways.
In essence, realities allows you to share the same physical space by applying virtual layers over the top of it.
Another good example is layered GIF's when you work with photoshop or gimp. You have one layer which is the background. The next layer is the plants and trees, the layer after that the weather like leaves that blow around, the next layer maybe fog on the ground, then the next layer animals flying or walking and the next the people who walk around.
6 complete layers, each one absolutely separate from each other, but with the right 'permissions' allowing each layer to interact with any of the other layers however you want. That's a bit like reality levels. You can modify the @rxlevel and @txlevel on the fly (there's sideeffect functions as well) so someone can switch realities by somthing simple like walking through an exit, or issuing a $command or any number of other things. And with locks (if available) you can dynamically define realities based on conditionals on top of it.
Lots of flexibility.