@l-b-heuschkel said in A healthy game culture:
I'm not convinced it's transparency (though transparency is good) as much as it's respect.
Just so, it's about respect.
I think lack of transparency generally indicates a lack of respect. Even if it doesn't to begin with, it nourishes disrespectful crap by providing a deep and rich fount of plausible deniability.
e.g. GM had claimed frustration that players won't include others but that he couldn't do anything about it, leaving me sitting there thinking, "Yes you could, just quit adjusting the plot so they can succeed without cooperating or including others and let them fail. Also, quit giving them private GMed scenes several times a week while other players are waiting on you." Discovering that "tell them that staff alts should not be shutting others out," should be added to that list of nothings-you-really-can-do does not make me feel respected. Same GM also expressed frustration over players refusing to engage in cross-faction cooperation. After learning that the same players are dominating action and decision-making in both factions I am forced to conclude that he's either lying or incredibly dense; those players would have to work the plot from only one character if the factions form a working alliance. The mutual respect that I had believed to exist when I began the game appears to have never been there on GMs part, and has been lost on mine.
My personal view of the History of MU*s places Anomaly TrekMUX in this spot where transparency increased but the fuckery remained, but spin-offs did notice the embarrassing levels fuckery made visible and worked to correct them some.