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    2. lavit2099
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    L
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    Best posts made by lavit2099

    • City of Splendors: A Forgotten Realms Adventure

      Waterdeep, the City of Splendors.

      An enterprising person can easily make their living there, from tradespeople to artisans and artists. Adventurers and investigators. Politicians and city guard. The surrounding lands and seas and even the openings of the Undermountain (and from there, the Underdark), that can hold untold riches.

      But, there are also untold dangers, the reason the Undermountain is sealed off for the average person. The surrounding lands and roads leading in and out is rife with those looking to make an easy score preying upon travelers, merchants and haulage. The curse of the City of the Dead never lets up. The wails and moans can be heard at night.

      But with all those risks, think the reward is worth it?

      City of Splendors is a Dungeons and Dragons 5e game set within the walled city of Waterdeep. We're still a bit from getting things in a playable state so we are hoping there are folks out there looking to give us a hand with whatever.

      So far we have a server (TinyMUX) up and running with a few base bits installed. We also have a wiki up, with information being added to it.

      Currently we are looking for a Primary Coder (for the CG and dice system). A Secondary Code (for other projects and the random additions we think up and to help with the CG/dice). We're also looking for a Wiki Worker to help add content to the wiki and to pretty it up as we go. But that's the standard MU stuff. We're also looking for people who are familiar with Waterdeep, the Forgotten Realms, and 5e to help things run smoothly.

      So if you're interested in helping, please drop me a message. This has been a project I've dreamed about for a long time and I'm excited to see it succeed.

      posted in Adver-tis-ments
      L
      lavit2099
    • Looking for Help: New Game, D&D 5e TinyMUX

      So the title pretty much states it all. 5e D&D set in the Forgotten Realms, TinyMUX base, looking for help. And I mean help from the top to the bottom. I have ideas, lots and lots of ideas, but going from "ideas" to "working server" is beyond my skills alone.

      Will need help setting up the server and starting the whole "code building" process. Will need help setting up the wiki because I've never touched that sorta stuff before. I'm taking my years of nWoD experience and trying to shape a D&D game. So if you wanna help? Toss me a PM here. I'll set up either a Skype or Discord group once I get a few people who would like to help so the brass tacks can start being hammered out.

      posted in Adver-tis-ments
      L
      lavit2099
    • RE: City of Splendors: A Forgotten Realms Adventure

      And in a persistent world setting, you're not going to have wizards walking around with Battle Magic all prepared. Because they're not going to spend their whole day doing it. If you're planning to go out and Adventure?! Sure, you would then. But there are other things a wizard can do during "downtime." That was one of my annoyances with nWoD Mage. Everyone walked around buffed as if they're going to stumble upon a random encounter in the coffee shop.

      As for magic, though, other classes have other options. For instance, paladins can use spell slots to use extra Smites. And with the idea of "concentration" and "ritual" you're not going to have the video game-y "cast all my buff spells then go in like a juggernaut."

      EDIT: 5e is only unbalanced in terms of nova builds. But that's why you don't have an entire group up against one big boss and why you don't allow them short rests between each thing. I will say, though, that high level druids are unbalanced the way high level wizards were, since druids are now the masters of summoning. So they're the ones that can say "Sit back, I got this" the way wizards used to be able to.

      posted in Adver-tis-ments
      L
      lavit2099
    • RE: Gateway to MUX Entry

      Basic start. I'll prettify it once I get more time and more input.

      *Note to other games: feel free to yoink that and post it. Change it as you want/need. All I ask is that you add a little note at the bottom that says Pinball@Reno

      http://reno.mechanipus.com/wiki/NewtoMU

      posted in Mildly Constructive
      L
      lavit2099
    • RE: City of Splendors: A Forgotten Realms Adventure

      @Arkandel This has been something that I hammered out when I first thought of making a D&D game.

      The idea is, you have a central city that most people spend their downtime in/around. You have Guilds that recruit adventures for quests/tasks. Like, say, a noble family's caravan was robbed on the way from the north, find the orcs, kill them, get the stuff back. If you do? You get the xp, loot you find, a "quest reward" type thing of bonus xp and/or money. If you don't wanna be a merc like that? You can form a group with OOC friends (like, say, a pack in Werewolf) and run together. I imagine there will be players looking for short adventures, as well as DM's trying to get people together to run something (like adventures for the Guilds or just general "I have this idea I wanna run" type stuff).

      There will be a general, overarching plot, devised and ran by me and whoever I can get to help me. But, just like on WoD games, you have the metaplot (sometimes) and you have ST's looking to run one-shots or a 2-3 scene thing. Same basic idea. I don't think any HR's will be needed specifically for this sort of thing, aside from maybe something to help smooth over edges when you have people of vastly different levels in the same adventure.

      posted in Adver-tis-ments
      L
      lavit2099
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