There was a Werewolf: the Forsaken game I played when I was 17 with my high school friends. It was a tabletop game around my mother's kitchen table, and we all knew each other, so a lot of the tensions that typically come with meeting new people on a MU* simply weren't there. That is, we could bust on each other and do memey shit without anybody getting too upset over it.
It took place in the Wild West, and I played as an escaped slave. My character ended up killing a majority of his owner's family very early on, allowing only two of them to live -- one of the sons of the plantation owner who my Elodoth regarded as "Honorable" for some reason that I forgot (it's been 12 years) and a granddaughter who was too young to really be responsible for much of anything.
That "Honorable" son ended up becoming a Sleepwalker with some Artifacts who kept on returning stronger and fighting less fair each time trying to avenge his family. He was one of the Pack's main antagonists, and I really liked how much sense it made given what we did in-game. Another main antagonist was some weird wolf-violence magath that was borne of all the violent shit we did, which also made sense in a really cool way. I liked our ST a lot.
I had a lot of fun in that game, because while I played a character who was on his face sympathetic, I made the character also do some pretty bad things, like the aforementioned mass murder. The Pack also took rather coercive measures to produce more Wolf-Blooded, most notably capturing a few small towns (under 20 people) and expelling the women who refused to have our kids into the wilderness, where they would very likely die, which I consider "bad" by modern -- or should I say, human -- moral standards. That said, I liked how there were other dimensions to it as well. For example, we were after all playing monsters in a horror game, so why shouldn't we treat the Herd as, well, a herd, to be commanded?
All-in-all, it was one of my favorite games.