MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. mouse
    3. Posts
    M
    • Profile
    • Following 3
    • Followers 1
    • Topics 7
    • Posts 25
    • Best 4
    • Controversial 0
    • Groups 0

    Posts made by mouse

    • RE: PRP or SRP

      In the past I would also try to reinforce that ST don't have to be "dangerous" simply by showing up.

      As a ST on Shadowrun: Seattle, I would pop by as various contacts, even family, of a player just to RP with. For instance, one player had in their sheet they had a family member deeply in debt, I'd call once in a while and RP as that family member asking to borrow some money. Or, simply describe additional mundane things going on, or show people discussing fallout from another player's story.
      Trying to keep things organic. But this is beside the point of plot and player plots, ultimately, I just see more Player Plots than Plots because I find ST's increasingly worried about ticking off people, or again, Staff not even interested in hiring ST's.

      posted in Mildly Constructive
      M
      mouse
    • RE: PRP or SRP

      I'm with you Thenomain, the telling of the story is the reward, but I would hazard not many would agree with that.

      posted in Mildly Constructive
      M
      mouse
    • RE: PRP or SRP

      So the question should be, then, how can Staff ST be rewarded (with/or without their player bits) for theme plots? Denver had a run where 24 security guards died and no follow up? Yet to do anything with theme, you have to jump through hoops to get approved. Sad.

      Sigh, I think I actually miss the days of Vulcan, at least you had to think.

      Anyway, I think someone wrote there needs to be multiple Staffbits running plots, I agree maybe giving them each a hemisphere to cover and I would advocate giving it an every other week approach- almost like a tv series, so player-staff bits can interact as well? Players need to realize they are not entitled to 24/7 theme coverage from staff too.

      posted in Mildly Constructive
      M
      mouse
    • RE: PRP or SRP

      I can respect and agree on the general level. On the other hand, a Staff ST is validating the player's actions and impact on a game more than the player alone in a plot room. A player X can say Dunklezahn hates player Y, but it has no bearing outside their immediate (assuming) agreed upon PrP. A Staff Storyteller can say, "No, Dunklezahn actually hates you. He's putting resources behind you and your friends, it's time to take action." And when Dunklezahn dies, in this instance, the rest of the game must accept that as reality.

      To me it's the difference between fan fiction Sons Of Anarchy, and Kurt Sutter's script.

      posted in Mildly Constructive
      M
      mouse
    • RE: PRP or SRP

      Both, but I find many games becoming lazy and simply going the PrP only route. Shadowrun Denver has gone this route in all but name now, and it is incredibly boring. Why players are even tasked with creating goals/issues in their background make no sense whatsoever as none of it is used, the grid is simply for bar RP at this point. Staff is concerned, overly concerned, with handling gear requests for PrPs and there is no meta or plot arc. Any staff that could run a story have no incentive, and maintain several alts.

      People run PrPs like it's crack in the 80's, little groups huddled in plot rooms passing the pipe around. No impact on anything, it's incredibly unbalanced and sad as the sole representative of the product.

      posted in Mildly Constructive
      M
      mouse
    • 1
    • 2
    • 2 / 2