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    2. NotaNumber
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    Posts made by NotaNumber

    • RE: Exalted MUSH: Shifting Sands

      I've done it from the other end too. I would never respond to someone with a paragraph of aggressive text. If I really couldn't be bothered to read what they'd put, I'd just say 'hey, please redo this in a more conventional way'.

      Oh, and whilst I was there, there was a grand total of one other person sat in the chargen room. I can't say for sure what the playerbase is, but I'm fairly confident that they won't be handling more than ~5 apps in a week. The workload is not exactly excessive right now. If this guy can't be polite at the rate he's working at the moment, he's just going to buckle if the playerbase actually picks up.

      posted in Adver-tis-ments
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      NotaNumber
    • RE: Exalted MUSH: Shifting Sands

      @Coin said:

      While I understand your frustration at being replied to that way, and while I agree that, if your paraphrasing is accurate, they should have been a lot more polite, I can also understand the sentiment of being annoyed or frustrated by someone who writes a background this way.

      As someone who has handled countless apps in the past--and a lot of people know this of me--I fucking hate long backgrounds. And writing them as poetry would probably make it worse since I don't like most poetry, and why do I have to read your background in this format when it just makes it more effort for me? It's a game. It's not your weekly writing group. Give me the basics and that's it. You find it boring to write them, but it's equally if not more boring to read them. I would much rather just page with a player and talk about their character history; at least that way I'm engaged.

      Honestly, if he'd said 'This is not the kind of app I'd like to see, please rewrite it' I would have done so without complaint. I'd have been a little disappointed maybe, but I was actually prepared for that; it wouldn't have taken much effort to turn what I'd written into two-three paragraphs of explicit 'this is who I am and where I came from'.

      It was specifically the 'This makes me want to dock you XP' comment AND the fact that (when I picked up the message) it had sat there for ~4 hours with nothing for me to respond to other than 'This is bad and you should feel bad' as essentially the only response. that's what made me decide that it wasn't worth bothering to continue. My leisure time is a fairly precious resource these days; I've got no desire to spend it interacting with people who are angry/antagonistic... or even who are just bad at communicating, frankly.

      @Volund said:

      Would like to know who said that and for what character. 5 days is too long to wait to get a response like that. On the 5 day part I can only clench my teeth and sigh because nothing I have done in the past has ever lead to a well-oiled staff team (largely why I stay out of policies), but that kinda response is not so cool.

      It was Qaf (I think that was the correct spelling) - my character's name was Mahn'di. I'm unsure if they'll still be around mind.

      posted in Adver-tis-ments
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      NotaNumber
    • RE: Exalted MUSH: Shifting Sands

      I decided to give this place a shot because I had some spare time and was bored. I was going for a warrior-poet kind of vibe, so I did the background as a series of stanzas - writing histories is one of the most boring aspects of chargen IMO, so I figured I'd spice things up a little.

      After waiting 5 days for someone to look at the app, the response I got was 'Writing your background this way does not help. In fact it makes me angry and want to dock you XP. I can't do that, but don't do this again. I will have more comments for you later.'

      The coder/owner is a nice guy - really great! But every other member of staff working for him seems like a colossal tool.

      I was vaguely looking forward to running some Exalted scenes on the odd weekend I have some time free - I'll probably find a Play by Post game somewhere to occupy me instead.

      Just thought I'd share my experience.

      posted in Adver-tis-ments
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      NotaNumber
    • RE: Fallout to WoD Conversion

      I feel compelled to link to: http://savagefallout.blogspot.co.uk/

      Fallout using Savage Worlds. It is what I'm playing in my IRL tabletop group right now and it works really well. Also free!

      posted in Mildly Constructive
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      NotaNumber
    • RE: Before the Dawn MUX

      Honestly, it depends how it is handled.

      This seems like a ripe setting to explore Blade vs Edward.

      posted in Adver-tis-ments
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      NotaNumber
    • RE: New Project (Savage Worlds?) Brainstorming

      Okay, updated the race page and added a new 'State of the Galaxy' entry.

      I may well take you up on that offer, Coin - it is always great to know what people like and what they don't. I'm trying to cast my net as wide as I can here without becoming overly generic. 🙂

      posted in Mildly Constructive
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      NotaNumber
    • RE: New Project (Savage Worlds?) Brainstorming

      Yeah, the idea was that their 'real' name has been lost - or more likely deliberately erased. I think I'll take a crack at rewriting the race entry to make that more obvious...

      I like the 'native language is partly-psionic' idea too - I'm totally going to steal that. I may incorporate it into the origin of Human psionics as well - Imperials probably didn't feel the need to encode their communications since psionics are so rare anyway, and so humanity developed a souped-up psionics programme to crack them in the war... like the enigma machine, but with human lives and captured aliens!

      posted in Mildly Constructive
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      NotaNumber
    • RE: New Project (Savage Worlds?) Brainstorming

      The Imperials aren't meant to feel terribly alien physically - they are more alien in culture and capability than in looks. Personally I quite like the idea that they refer to themselves in that way but if the consensus is that it doesn't work I can definitely go back and have another look.

      The idea is that, despite their arrogance and certainty about their own superiority... they don't actually know a lot about their own origins. They don't know where they came from, how their technology developed or what their history is - they have a myth, but that just raises more questions than it answers. I may make that more explicit in the writeup. (I have some vague ideas for a metaplot around answering some of those questions, but it'd rely on having a decent amount of Imperial players who, you know... would care 😛 )

      posted in Mildly Constructive
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      NotaNumber
    • RE: New Project (Savage Worlds?) Brainstorming

      Hah, never heard of that before.

      ... is the similarity a good thing or a bad thing? 😛

      posted in Mildly Constructive
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      NotaNumber
    • RE: New Project (Savage Worlds?) Brainstorming

      Derp. Permissions changed.

      posted in Mildly Constructive
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      NotaNumber
    • RE: New Project (Savage Worlds?) Brainstorming

      I'm not sure yet how I'm planning to codify consent/risk/pvp. For sure, there'll be ICA = ICC to some degree (even if I hate that phrase for the way it is sometimes abused). The more I tinkered with the setting, though, the more I realized that shutting out all conflict on consent grounds shuts off a lot of potentially interesting stories. I dunno. Something to think about, for sure.

      Everything is (obviously) still hugely up in the air, but I threw together some initial thoughts after dinner. You can find them on this wiki over here: http://savagestars.wikispaces.com/ if you're curious! I had fun sketching out the 'history' of the world. Next up I guess is codifying the tech level some more than the implicit bits laid out so far.

      posted in Mildly Constructive
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      NotaNumber
    • RE: New Project (Savage Worlds?) Brainstorming

      Any game I'd run would be consent based. I don't want player conflict as the focus (I don't want to deny it absolutely, but I don't want it to be something that comes up a lot).

      I think I'm leaning towards trying for the space opera, mostly because rereading the Science Fiction supplement for Savage Worlds got me more excited than rereading the Fantasy one, and selfishly, I'm more likely to actually play Deadlands IRL fairly soon - as a tiebreaker, that might as well work.

      Hopefully, having a space station as the primary setting point will help keep people together and mitigate the 'pockets of RP' problem a bit. I'm picturing that as the 'hub' people come back to between going off on adventures, with a flexible time system so people who don't want to be scenelocked on some far-flung planet away from everyone else can avoid that.

      I'm also pondering giving every character the option of either a ship, power armour, a walker, Arcane Background: Psionics, or an extra Edge... mostly so that those first three elements can be a thing more easily than normal (a quick search didn't come up with any 'I own a cool vehicle' edges' immediately, I assume it is the sort of thing you usually handle with the GM just giving the players one). Possibly with a 'You owe a debt on it' disadvantage unless you spend two Edges...

      posted in Mildly Constructive
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      NotaNumber
    • RE: New Project (Savage Worlds?) Brainstorming

      Yeah, I definitely want more 'Roving Adventurer' style than anything else, whether in space or fantasy. I'm not interested in running a Game of Thrones MU* or similar - there's nothing wrong with that inherently but, it isn't my bag.

      posted in Mildly Constructive
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      NotaNumber
    • RE: New Project (Savage Worlds?) Brainstorming

      Thanks for the feedback guys! Unfortunately, I don't know Weird Wars at all (I don't own that book). Deadlands is still on the table but... I AM somewhat nervous about the fact there's a billion things from classic that I just don't know about settingwise and that might cause issues with more experienced players/gms.

      In terms of plots, I tend to prefer aiming stuff specifically at characters (when I run tabletop, I'm usually targeting their specific backgrounds) which makes it difficult to come up with some in a vacuum.

      For either the Fantasy or the Space Opera setting, I was thinking of modding an old system I used to use when I last staffed; basically there'd be a public board with either Quests (explore the following tombs/slay the following monsters) or Jobs (find the source of Mysterious Signal X, track down and claim the bounty on this Bad Dude) which scenerunners could choose to run with, and which I'd run myself as generic pick up and go adventure type stuff.

      Space Opera does lend itself better to big dramatic stories in my mind - I'm picturing a neutral station which can then be used to recycle all sorts of longer-term stories. Three off the top of my head would be a virus outbreak, an aggressive force threatening to take over the station, or tensions between two racial populations rising as war in the larger galaxy spills over to the station.

      The only problem I have there is that such stories would proooobably be more engaging with a single, stable 'cast' of lead characters (The Chief of Security, The Station Commander, etc etc), and I'm not sure I'd want to open those slots up to PCs, because that way lays drama... which makes me wonder if the fantasy setting (which has far less inherent 'structure' than the Space Opera I was considering) might not be the better long-term prospect.

      I guess it is also fairly easy to take those plot ideas and translate them into the fantasy world, there'd just be less expectation of an overall authority who can put their foot down and say 'No. Stop' and thus more room for adventurers to jump in and wave their swords and wands around.

      posted in Mildly Constructive
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      NotaNumber
    • RE: ShadowRun 5E ... 2050

      I love the setting of Shadowrun ... but, my experiences with Denver over the years make me question whether it is a great thing to try and use the system online.

      Then again, if this gets off the ground, I'll probably try anyway because fuck it, Shadowrun.

      posted in Mildly Constructive
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      NotaNumber
    • RE: New Project (Savage Worlds?) Brainstorming

      In terms of genre, that's... the difficult question really. I know I like action, which I often wind up feeling is lacking, and cooperation between PCs against NPCs rather than PC on PC conflict - but those are elements that can fit in any of the above genres really.

      In terms of activity, judging by other places, I'd be happy with somewhere between 10 and 20 regular players - any lower and I may as well be running a play by post game (which requires a helluva lot less overhead). More than 30 and I'll probably have to hope some of them are willing to handle the bureaucracy side of things too because I doubt I could keep up with awarding/spending XP and approvals for a playerbase that size by myself.

      posted in Mildly Constructive
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      NotaNumber
    • New Project (Savage Worlds?) Brainstorming

      Soooooooooooo....

      I've been looking for games to play for like, three weeks. World of Darkness is tough for me to get into at the best of times, but none of the current offerings have managed to seize my imagination. There are no really good superhero games (all the current games seem pretty... restrictive, to me) and the only Shadowrun or Swords & Sorcery games in town are Denver and Tenebrae respectively, both of which have crazy issues.

      Straight up, I don't know if I've got the time to get something off the ground fast, but I figure if I can't find something I'd like to play, the best option is to do what I do in real life - make it. Before I even start looking at shit like 'how do you get a dice rolling system going?' and 'how do I make sure backups exist?' Step one seems like it'd be 'decide what you wanna do'.

      I fear World of Darkness because it comes with so much baggage and I don't know (or like) the themes well enough, so I'm going to take that off the table.

      I've been on a huge Savage Worlds kick lately, which has the advantage of being very easy to understand, very cheap, and very flexible, so I'm leaning towards that as a system choice. With that in mind, I'm thinking of the following options to provide something that isn't anime-based or urban fantasy (as those genres seem to have plenty of support).

      1. Deadlands - Has the advantage of being a published setting and I've got all the Deadlands: Reloaded stuff. A new video game is coming out at some point in the near future and that'll hopefully spur some interest too (did you see what I did there? Hah). Deadlands is 'fantasy western' so you can have your scary 'horror' elements in there, but it is also about gunslinging and being a bad hombre. Could be interesting, but I fear it is pretty niche.

      2. Original Fantasy - Swords & Sorcery with magic and adventuring as a key focus. I've always liked the idea of playing around with a Guilds-type structure, where people can form up adventuring companies and go questing for gold, loot and glory. I don't know any published fantasy settings well enough to want to try and convert them over, but this has the advantage of being generic enough anyone ought to be able to get the general gist... with the potential pitfall that a lot of people might not want to bother learning about the (oh so rich and deep) lore of whatever setting I cobble together.

      3. Oriental Adventures! Basically the same as the above but set in a more Samurai/Ninja/Weird Japanese Monster setting than a classical western fantasy one. This is mostly because I think samurai adventures are bloody cool, but I'm not sure I'd want to mash them all together into one big pot. I am seriously burned out on 'multiverse' style games and (personally) think it is better to try and keep themes mostly separate.

      4. Superheroes? Basically the same idea as the fantasy one but... for superheroes. I have the notes for a game I was going to run in the aftermath of a Crisis on Infinite Worlds style event where, basically, the good guys lost and heroes from a bunch of worlds were shoved into the one remaining Earth with amnesia, and are now remembering who they were. This has the advantage of my ... having a bunch of shit written for this already, but I'd have to convert it all over to Savage Worlds and there's already a few superhero games around, even if they aren't to my tastes.

      5. Space Opera - I could easily get into some sort of space opera thing as an alternative to the fantasy idea. Again, love the idea of ships and crews running around trying to scratch out a living as weird aliens and political machinations boil in the background. Some sort of Babylon-5-esque setup would probably be my choice here... but again, this'd require a lot of work and people might be turned off to the idea of learning all about a new sci-fi world just for the opportunity to play.

      I'm thinking that if I go for one of the original ideas, I make it VERY OBVIOUS in BIG FLASHING LETTERS that I am open to integrating more original content into the world (but it would have to be original - nothing makes me facepalm harder these days than seeing Daleks and Klingons turn up in the same setting).

      The hope would be that these kinds of action-focused 'Go Be Protagonist'-esque settings would help take some of the pressure off me as potential Headstaff, because in any case I would want people to focus on the adventure more than politicking amongst each other, and thus the potential for drama bombs would be ... less. Not nothing, but less.

      What do you guys think? Do you have preferences for the above? Is there a genre you think is crying out for representation? Is there something painfully obvious I'm missing? Is Savage Worlds gonna mean that it is literally just me, sat alone, on my own, on my server, pouting for eternity? Most of my old MU*ing contacts have drifted off into the ether so... any advice y'all can offer would be greatly appreciated!

      posted in Mildly Constructive
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      NotaNumber
    • RE: RenoMUSH - The Biggest Little Game on the Net

      I already mentioned this elsewhere but I found Reno pretty dead - I have been told Werewolf is more active than Vampire (in fact, just after approval someone went 'oh cool a vampire I haven't seen one of those before') sooo, take from that what you will.

      posted in Adver-tis-ments
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      NotaNumber
    • RE: Out With The Old On By Right Of Blood

      http://www.craftsy.com/blog/2014/03/how-to-pipe-buttercream-flowers/

      posted in Adver-tis-ments
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      NotaNumber
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