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    2. Obie
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    Best posts made by Obie

    • Star Wars Republic d20 SAGA - (Prequel Era)

      Hello everyone! I'm currently working on tweaking a Star Wars MUSH set just as the Clone War begins, but it can use some beta testing to see if certain house rule ideas will work or not and add enjoyment for players who wants more options. Beyond that, all of the basic things are in place, like ships, planets, factions, +nom systems, and such. If it goes well, the rest of the work is just incrementing expanding the universe as per players' needs.

      Please feel free to drop by, since it's a beta test right now I'm not sure if the testers want to give it a go during a time frame set just after Episode I, or hop straight into Episode II where the Clone Wars is beginning.

      Star Wars Republic can be accessed via: Silvren.com Port: 6006

      Looking forward to see other members of the community!

      posted in Adver-tis-ments
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      Obie
    • RE: Star Wars Republic d20 SAGA - (Prequel Era)

      @GreenFlashlight Absolutely. You'll be able to access it via +help or +sinfo.

      @TiredEwok Yeah, time has allowed me to appreciate the Prequels a lot more, and the work that George Lucas and Dave Filoni put into The Clone Wars series really rounded things up and put a lot of things into new perspective. I was surprised there was no active communities set in this time period when I came back to the MUSH community. I hope to find more likeminded people too!

      posted in Adver-tis-ments
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      Obie
    • RE: Star Wars Republic d20 SAGA - (Prequel Era)

      @Seraphim73 & @secretfire My intention is to give players with the opportunities to make small divergences, but I've been in one community in the past where a player killed off a major FC and thus deprived me and many others the chance to have the thrill of interacting with said FC, and Order 66 happened so fast that I never even had a chance to try out the environment.

      So I'd like to offer people a chance to make their own mark in the game's history, but ideally the changes would be neutral or in the benefit of the overall community. Have Order 66 happen later? Having a different person take over Mandalore? Different outcomes in battle? Have more Jedi survive Order 66? Those seems cool and it rewards the players' efforts. Have one person kill off Palpatine, General Grevious, or Count Dooku? No, from my own personal experience that was bad, so that sort of large divergence won't happen.

      @WildBaboons There'll definitely be FCs from all sides showing up once in a blue moon to drive narrative purposes, but the intent is for the focus to be on the OCs.

      posted in Adver-tis-ments
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      Obie
    • RE: Star Wars Republic d20 SAGA - (Prequel Era)

      I think there's a lot of wisdom I can learn from folks who have built their communities before me. I really like the idea of OCs standing and being heroes on their own merit, with just the FCs showing up as cameos in varying levels of participation just to reinforce the fact that yes this is still Star Wars, we're still in the same universe but you're living your journey and they are living theirs, with the occasional crossing of paths on rare occasions. 🙂

      posted in Adver-tis-ments
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      Obie
    • RE: Star Wars Republic d20 SAGA - (Prequel Era)

      Hey there, Obie here. So first off, there's things being misinterpreted here.

      "Please keep in mind that Star Wars Republic is currently in beta, there's new ideas put in here to try to allow more range of builds that remains viable even at max level. As we understand what works and what doesn't, we'll make tweaks and changes here and there. The work that players put in during beta will carry on over after beta is over in some manner, depending on how we go about it."

      When I wrote that post, I kept it ambiguous because I haven't quite figured out what is appropriate so I'm gave myself room to avoid setting expectations.

      The community culture that I'm trying to set is one of OOC collaboration so more fun experiences can be had. Scenes are being run to make sure the players who are participating in the beta is having fun and also becoming involved in the collaborative process. That didn't end up happening last night despite having spoken to the person in question for a lengthy period of time before this event and setting up expectations, so that player is going to be dealt with permanently because this is toxic to the community.

      From these events, I've been learning from seeing how people are using the new houseruled feats and powers. It helped to have a mix of different levels.

      As a result of last night's actions, past experiences, and also from observing player behaviour in chargen, I've decided to nix the random generated ability rolls that came with the system and stick with 32 point buy. It won't eliminate all the problematic behaviours, but it will make quite a few more manageable. So everyone is going through chargen come reset.

      The reason why I haven't talked about what will carry over earlier is because I haven't figured everything out yet. I know I want the XPs people got from nomming each other during the beta to carry over, that was what my first post to others was about. When I've figured it out, there will a post made on it. If you're not sure what my thought processes is on the matter, just ask. We might find new perspectives unexpectedly.

      Anyways, I'm sure there's more I need to learn to make enjoyable for as many people as possible. I don't aim to make it perfect for everyone, but the intention is to have a community with great vibes, works with each other well to come up with fun stories through collaborative efforts and give and take. The more lessons learned during beta, the smoother launch will be.

      posted in Adver-tis-ments
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      Obie
    • RE: Star Wars Republic d20 SAGA - (Prequel Era)

      Nah, old character won't be kept. I think that misunderstanding only happened because people just assumed and didn't think to ask.

      We still have the Alt XP system on SWR. One of the ideas I originally had was old players will have to remake (now with the 32 PB, /everyone/ will have to remake to conform with the lower power curve) but say it takes 10,000XP to be level 8, and they had 12,000 XP, then if they start over again at level 8 the 2,000 XP they had in excess will be locked away only accessible only by Alt XP. Alt XP is also gated by levels too. So they'd have to go through the journeys of leveling up.

      However, that's all in flux. After what I saw last night, I'm reconsidering quite a few things. This is why some policy hasn't been written up yet. In between thinking about this, I've been adding utility talent trees for Dark Siders, adding NPCs onto a NPC list for the community to use, running scenes so people don't get bored and wonder why the heck they're on a beta, and such. These are just all things I'm learning to juggle,but I knew what I was signing up for when I gave this project a go. Don't be surprised if I drop the ball a few times here and there, but the intentions is never intended to be malicious.

      posted in Adver-tis-ments
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      Obie
    • RE: Star Wars Republic d20 SAGA - (Prequel Era)

      @Lemon-Fox said in Star Wars Republic d20 SAGA - (Prequel Era):

      @Obie said in Star Wars Republic d20 SAGA - (Prequel Era):

      However, that's all in flux. After what I saw last night, I'm reconsidering quite a few things. This is why some policy hasn't been written up yet. In between thinking about this, I've been adding utility talent trees for Dark Siders, adding NPCs onto a NPC list for the community to use, running scenes so people don't get bored and wonder why the heck they're on a beta, and such. These are just all things I'm learning to juggle,but I knew what I was signing up for when I gave this project a go. Don't be surprised if I drop the ball a few times here and there, but the intentions is never intended to be malicious.

      That's good to hear, at least! Might I suggest not adhering to a bell-curve? Lower power levels sound great at first, but as the game gets older, it only hurts new players. I'd recommend getting people to 7-8 quickly and then making it a slog to 9-11, then making it extremely difficult to get to 12+. But that's just my hot take on it.

      Hrm, hey Lemon Fox. It's great that you got thoughts and suggestions on this. The good thing is what you suggested is already in place, it's been like that through several incarnation of the community because of the system we inherited from Dahan. Players have the choice of starting at level 1, 5, or 8. Getting XP has always been about how frequently you're RPing and with how many different people, so for some it's a slog, for others it's a journey, but by no means short. The game caps at level 12 for most players. Just like the past communities, people who are story drivers and a positive presence for the community, has the chance to ICly earn levels up to 14.

      Some of the things you hear here within the last 24 hours has some distortion in there, and that's understandable and human. I welcome you to log on and take a peek at the system, and ask questions.

      posted in Adver-tis-ments
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      Obie
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