Hey there, Obie here. So first off, there's things being misinterpreted here.
"Please keep in mind that Star Wars Republic is currently in beta, there's new ideas put in here to try to allow more range of builds that remains viable even at max level. As we understand what works and what doesn't, we'll make tweaks and changes here and there. The work that players put in during beta will carry on over after beta is over in some manner, depending on how we go about it."
When I wrote that post, I kept it ambiguous because I haven't quite figured out what is appropriate so I'm gave myself room to avoid setting expectations.
The community culture that I'm trying to set is one of OOC collaboration so more fun experiences can be had. Scenes are being run to make sure the players who are participating in the beta is having fun and also becoming involved in the collaborative process. That didn't end up happening last night despite having spoken to the person in question for a lengthy period of time before this event and setting up expectations, so that player is going to be dealt with permanently because this is toxic to the community.
From these events, I've been learning from seeing how people are using the new houseruled feats and powers. It helped to have a mix of different levels.
As a result of last night's actions, past experiences, and also from observing player behaviour in chargen, I've decided to nix the random generated ability rolls that came with the system and stick with 32 point buy. It won't eliminate all the problematic behaviours, but it will make quite a few more manageable. So everyone is going through chargen come reset.
The reason why I haven't talked about what will carry over earlier is because I haven't figured everything out yet. I know I want the XPs people got from nomming each other during the beta to carry over, that was what my first post to others was about. When I've figured it out, there will a post made on it. If you're not sure what my thought processes is on the matter, just ask. We might find new perspectives unexpectedly.
Anyways, I'm sure there's more I need to learn to make enjoyable for as many people as possible. I don't aim to make it perfect for everyone, but the intention is to have a community with great vibes, works with each other well to come up with fun stories through collaborative efforts and give and take. The more lessons learned during beta, the smoother launch will be.