For the record, this is NOT dead. I am coding in solitude, and want to get this farther along code wise before I take on writers/builders or show anything off.
Best posts made by omegared
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RE: LFS: Eclipse Phase MUX
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RE: LFS: Eclipse Phase MUX
@Songtress said:
Why Luna? Reclaimer Quests? Are we sure we wanna have this be just world diving? I mean nothing wrong with adventuering but what about Hyper corp intrige? Or sucession or wars?
Not at all. I could have many of the same elements available on Mars....the more I think about it, Mars would likely make a better core element to the game.
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LFS: Eclipse Phase MUX
Looking for coders, designers, and writers for Eclipse Phase MUX. I am developing a game based on the Eclipse Phase universe, RP Encouraged/borderline enforced. All hardcoded systems, with frequent admin and player run plots. I am in early closed development.
Eclipse Phase is a roleplaying game of transhuman conspiracy and horror. Eclipse Phase MUX begins in AF 16 (After fall +16) or approximately 2216AD. Initial setting will be Luna/Earth habitats, with plans to expand as the game grows.
Requirements:
- Experienced with Python.
- Experienced and mature MUD/MUSH/MOO/MUX admin/coder/builder.
- Experienced with Git.
- Django experience is a plus.
- Evennia codebase experience is a huge plus.
Writers: You don't need to be particularly good at coding or building, but you do need to be incredibly thematic. You would be assisting myself and the other admin with descriptions and theme.
Please email me with a short blurb of your background, both coding and building experience, what attracts you to working on this project, and any work samples you believe would be relevant. (Writing an IC RP in theme, code samples, etc.)
A little about the Eclipse Phase Theme, from the game manuals:
Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
Extinction is approaching. Fight it.Eclipse Phase is a post-apocalyptic roleplaying game of transhuman conspiracy and horror. Humans are enhanced and improved, but humanity is battered and bitterly divided. Technology allows the reshaping of bodies and minds and liberates us from material needs, but also creates opportunities for oppression and puts the capability for mass destruction in the hands of everyone. Many threats lurk in the devastated habitats of the Fall, dangers both familiar and alien.
We humans have a special way of pulling ourselves up and kicking ourselves down at the same time. We’d achieved more progress than ever before, at the cost of wrecking our planet and destabilizing our own governments. But things were starting to look up.
With exponentially accelerating technologies, we reached out into the solar system, terraforming worlds and seeding new life. We reforged our bodies and minds, casting off sickness and death. We achieved immortality through the digitization of our minds, resleeving from one biological or synthetic body to the next at will. We uplifted animals and AIs to be our equals. We acquired the means to build anything we desired from the molecular level up, so that no one need want again.
Yet our race toward extinction was not slowed and in fact received a machine-assist over the precipice. Billions died as our technologies rapidly bloomed into something beyond control … further transforming humanity into something else, scattering us throughout the solar system, and re-igniting vicious conflicts. Nuclear strikes, biowarfare plagues, nanoswarms, mass uploads … a thousand horrors nearly wiped humanity from existence. We still survive, divided into a patchwork of restrictive inner system hypercorp-backed oligarchies and libertarian outer system collectivist habitats, tribal networks, and new experimental societal models. We have spread to the outer reaches of the solar system and even gained footholds in the galaxy beyond. But we are no longer solely “human” … we have evolved into something simultaneously more and different— something transhuman.Milestone 0 complete! - 31DEC2016
All the prerequisites such as lookup tables, information to spawn all the morphs, etc is done. Getting into CGen (Milestone 1) in earnest now. Target for completion is 01FEB2017.
I am still looking for at least one more experienced coder and as many writers that are interested to assist on this project.
Email me at eclipsephasemux (at) outlook (dot) com if you would be interested in assisting.
We also have a discord server available at: https://discord.gg/gbrgvEG -
RE: LFS: Eclipse Phase MUX
@Songtress said:
Also are we going to be in a single massive City? (ala Firan style)? So we can have the glitzy and glam of Mars' Glitteratti and the Rusty Outback?
I was going to start with Luna, with a couple surface habs, mining operations, orbital hab or two, quarentine zone.
From there, that gives me a good location to start expanding into Reclaimer quests and start spreading into the solar system as the pbase grows.
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RE: LFS: Eclipse Phase MUX
@Misadventure I am writing the module to use the RPG rules, however some modification/simplification to support hardcoded systems will be necessary I believe. Definitely something I'll discuss with the team as we progress and start building some of the more applicable systems.
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RE: LFS: Eclipse Phase MUX
@Songtress Still working on nailing down the ego/morph thing, but the idea I'm prototyping out looks like it will be EASY. Really, no different than attributing out any character.
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RE: LFS: Eclipse Phase MUX
@Misadventure said:
With remote sleeving, you just need to be within range of remoteing or transmitting to a body to be "in the same place".
It's almost like everyone who is within a minutes info transfer distance is in the same place, but really its that anyone (or their copies) can be inside of a certain radius and still interact with everyone else's extensions.
Exactly. You can either egocast, leaving your old morph behind, and rent/buy a new morph at the new location, or physically transport via vehicle/spacecraft.
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RE: LFS: Eclipse Phase MUX
Milestone 0 complete!
All the prerequisites such as lookup tables, information to spawn all the morphs, etc is done. Getting into CGen (Milestone 1) in earnest now. Target for completion is 01FEB2017.
I am still looking for at least one more experienced coder and as many writers that are interested to assist on this project.
Email me at eclipsephasemux (at) outlook (dot) com if you would be interested in assisting.