Arx - Wynna
Welcome to Lovecraft - Faye
Best posts made by Ostheim
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RE: Now Open! Welcome to Lovecraft
Had a great time here last night during a Halloween themed event with some others. @Botulism is a very quick GM that knows her stuff. Kill Scenes are pretty intense!
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RE: What is your turning point?
- Don't be weird.
- Have a good sense of humor.
- Don't write novels instead of poses. As people have said, there's a time and place for prose.
- Communicate. That is, if you actually want to make the RP work.
- Keep OOC to a minimum unless I know you well. Nothing busts immersion quicker. This one is very much a personal preference thing, and it's usually not a deal breaker. I don't mind OOC if it's to clear something up or get some clarity.
- I will treasure people who are quick.
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RE: A (Mildly Complete) List of Current Games
NeonMOO is relatively new, in the same vein as Sindome and Cybersphere. neon-moo.space, port 7777
https://neon-moo.space/?date=2018-06-22
Latest posts made by Ostheim
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RE: A (Mildly Complete) List of Current Games
NeonMOO is relatively new, in the same vein as Sindome and Cybersphere. neon-moo.space, port 7777
https://neon-moo.space/?date=2018-06-22 -
RE: Arx: @clues
Clues are very neat, and for the amount of cool vignette detail that goes into them, I fear for the burn-out proof of the staff. It's a lot of what I imagine to be off-the-cuff writing about various subjects, and that's a pretty admirable trait to have in a writer, and a world-builder to boot. Given the nature of Arx's aforementioned bent towards discovery of lost information and history, this is a great thing to have.
That said, the concerns about clue hoarding (usually because the information is dangerous, I would hope) is probably on point for some people, though I've yet to run into anyone who wasn't eager to show off their clue-fu if they had one on a subject. The way it works can /sometimes/ be a little weird for me, given that it's often difficult to formulate a full picture out of the information you have, and usually just makes me want to get more clues on a subject in order to get that full picture. My character's whole 'plot' is to find a place, and I usually feel as if I only need more clues after getting one. Granted, between investigations I'll usually make an effort to ask around about the information I've found to see if I can get the information I want through roleplay, but that's not usually the case, sadly, at least not on my character's passion projects.
So it can lead to a bit of a desire to get as many as I can, at least about subjects there's passion about, or subjects I've been inclined to research into. I just try to follow the RP, which should probably be the MO for everyone instead of just trying to know everything and be a walking Arx encyclopedia. This can make actually being a scholar difficult at times, since they're expected to know lore stuff, but most of the time I really don't, and it sorta makes me sad to come off as ignorant in my character's profession.
But, anyway. Theories are Cool and Good as a way to convey to others a going understanding of knowledge instead of dumping clues on their heads and letting them make of it what they will. If it's a subject I know a lot about, usually I'll just prefer to RP out my explanations, or write a book, cause that shit is my jam, but I do love me some theories when I get them.
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RE: Let's talk about TS.
I don't mind it if it happens, but I also don't require it. My current main character hasn't done the nasty even once on-screen, which I'm perfectly happy with, cause that means I get to focus on other stuff like cool lore things, while still having cushy romantic RP that doesn't hinge on sex. That's a good medium for me.
Meanwhile my character on another MU has had a lot more of it on-screen, so really, it's all about playing into what your RP partner wants. I'm easy. To an extent.
I guess it's just not a big deal to me in general. I'd probably get really annoyed if the people I played with were /always/ after it, cause it can get exhausting and repetitive to write, and I often would like to focus on other aspects. And then there's times where I feel like it fits the moment. Just, y'know, don't be too serious about it, I guess?
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RE: What is your turning point?
@krmbm
Yeah, I hate this. Gotta preserve some mystery and interest in follow-up RP, right? -
RE: What is your turning point?
- Don't be weird.
- Have a good sense of humor.
- Don't write novels instead of poses. As people have said, there's a time and place for prose.
- Communicate. That is, if you actually want to make the RP work.
- Keep OOC to a minimum unless I know you well. Nothing busts immersion quicker. This one is very much a personal preference thing, and it's usually not a deal breaker. I don't mind OOC if it's to clear something up or get some clarity.
- I will treasure people who are quick.
-
RE: Now Open! Welcome to Lovecraft
Had a great time here last night during a Halloween themed event with some others. @Botulism is a very quick GM that knows her stuff. Kill Scenes are pretty intense!