@Misadventure said in What Would it Take to Repair the Community?:
@simplications so avoid discussions critical of players and staffers at games? Or just of attaching any sort of suggestion as to motivation or psychology?
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How would you like to see someone make a post where they want to say X player on Y game created multiple characters in an attempt to secure RP with them after I told them I wasn't interested? Is suggesting a Queen Bee mentality too far? Is mentioning unwanted contact is for the purposes of sexual RP suspect?
I wouldn't want to see any of these as posts. If someone is acting in a problematic way on a game you're on, you should take it to the game runners. They have the opportunity to hear what you have to say, possibly compare it to other reports they may have heard, and get the other side of the story from the accused. This protects all parties.
The person reporting the issue is protected from having what may have been a distressing situation made public. They may also be accusing someone who is popular or a member of a privileged group, and might face retaliation if they were exposed publicly.
The person accused is protected from premature judgment. For bad actors, especially privileged groups punching down at someone they don't like, merely putting doubt into the minds of the wider community about someone does damage to their reputation that will last even if the accused is exonerated.
Your game community (and the hobby community at large) is protected from the chilling effects of a normalized culture of character assassination. If you let this type of behavior go on long enough you're going to find that the people who thrive on drama are the most active and the people who don't have gone on to pastures that are safer, quieter, and more collaborative.
People who thrive on drama find it useful to characterize their behavior as justice-seeking, and then insist that it's the duty of everyone else to enthusiastically participate lest they be lumped in with the problematic. This is nonsense, but insidiously powerful nonsense nonetheless. If, driven by a privileged group, it is allowed to become the normalized mode in a community, it has the effect of driving away everyone who doesn't share the perspective and enthusiasm of the privileged group. You'll end up with a community that is comprised of the privileged group lording over a transient population of newcomers and some other portion who are oblivious to or uninterested in the OOC goings-on. People in the latter groups can at any point find themselves in the crosshairs of the privileged group. Those who thrive on drama and passing judgment, eventually lacking further obvious and acute bad actors, will not cease in this behavior but instead lower the bar for what passes as undesirable activity so that it includes new targets.
This is the mechanics of curating in and out groups. There's nothing revolutionary or equitable or just in doing this. People who are advocating for it have not discovered this one trick that community managers don't want you to know. It is just and only the most basic, tribalistic behavior humanity is capable of.
(edit: Changed an instance of "Players" to "People")