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    SuperKato1K

    @SuperKato1K

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    Best posts made by SuperKato1K

    • RE: MUs That We Would Love To Make (But Won't)

      @theznar Necro I know, but I just wanted to say it was nice to read that about Star Wars: Uprising. I co-developed it with my old wizard buddy Tarison (I was Xenon, co-head-wiz), and it was easily the high point of my Mu* career. I'm glad others remember it as fondly as I do, especially those earliest days when I was still involved.

      posted in Mildly Constructive
      SuperKato1K
      SuperKato1K
    • Xenon's Play-list

      Xenon's Playlist

      May as well join the party. 😃

      The vast majority of my active MU*ing took place between 1996 and 2000. There were so, so many games, but these were the ones I played for longer than a week:

      Space: Above and Beyond MOO
      (Can't recall names) - This was my very first online text game.

      Robotech
      (Can't recall names) - I remember being rather pissed that my 12 year old brother
      became a Veritech pilot, but 21 year old me - born and raised on Robotech - was relegated to a Destroid. lol

      BattleTech 3056
      (Can't recall names) - My first source material obsession. I still have a large collection of technical readouts thanks to 3056. 😃

      Shadowrun: Seattle
      (Can't recall names)

      Elendor
      (Can't recall names)

      My primary focus quickly became games centered around the Star Wars theme:

      Star Wars: Minos Cluster
      Nikto: A space reporter. No, really.
      Silvin: Galactic gangster - enforcer for The Company.

      Star Wars: A New Threat (aka SW2)
      Nikto Talos: Rebel Admiral, one-time leader of the pirate "Viceroy's Fleet".
      Khalim: Dark Jedi feature, apprentice to Emperor Palpatine.

      Star Wars: Brak Sector
      Juke Warrens: Drifter and troublemaker.

      Star Wars: Uprising
      Xenon: Head builder & original co-founder, sadly it's a zombie game now.

      (Among many others... I at least tried just about every Star Wars game that was live during the mid-late 90s.)

      Oh, and as I just registered here today (never knew musoapbox existed)... greetings! 😃

      posted in A Shout in the Dark
      SuperKato1K
      SuperKato1K

    Latest posts made by SuperKato1K

    • RE: MUs That We Would Love To Make (But Won't)

      @theznar Necro I know, but I just wanted to say it was nice to read that about Star Wars: Uprising. I co-developed it with my old wizard buddy Tarison (I was Xenon, co-head-wiz), and it was easily the high point of my Mu* career. I'm glad others remember it as fondly as I do, especially those earliest days when I was still involved.

      posted in Mildly Constructive
      SuperKato1K
      SuperKato1K
    • RE: Shadowrun!

      Having seen some Evennia global suite code that's under development, I totally agree. I'm not proficient at Python (yet), but just looking at it... CLEAN, VISUALLY APPEALING CODE... =P

      posted in A Shout in the Dark
      SuperKato1K
      SuperKato1K
    • RE: Xenon's Play-list

      Lilith... hmmm, that actually sounds halfway familiar, though I can't remember exactly how. Funny how the names stick with us after so many years. 😃

      posted in A Shout in the Dark
      SuperKato1K
      SuperKato1K
    • Xenon's Play-list

      Xenon's Playlist

      May as well join the party. 😃

      The vast majority of my active MU*ing took place between 1996 and 2000. There were so, so many games, but these were the ones I played for longer than a week:

      Space: Above and Beyond MOO
      (Can't recall names) - This was my very first online text game.

      Robotech
      (Can't recall names) - I remember being rather pissed that my 12 year old brother
      became a Veritech pilot, but 21 year old me - born and raised on Robotech - was relegated to a Destroid. lol

      BattleTech 3056
      (Can't recall names) - My first source material obsession. I still have a large collection of technical readouts thanks to 3056. 😃

      Shadowrun: Seattle
      (Can't recall names)

      Elendor
      (Can't recall names)

      My primary focus quickly became games centered around the Star Wars theme:

      Star Wars: Minos Cluster
      Nikto: A space reporter. No, really.
      Silvin: Galactic gangster - enforcer for The Company.

      Star Wars: A New Threat (aka SW2)
      Nikto Talos: Rebel Admiral, one-time leader of the pirate "Viceroy's Fleet".
      Khalim: Dark Jedi feature, apprentice to Emperor Palpatine.

      Star Wars: Brak Sector
      Juke Warrens: Drifter and troublemaker.

      Star Wars: Uprising
      Xenon: Head builder & original co-founder, sadly it's a zombie game now.

      (Among many others... I at least tried just about every Star Wars game that was live during the mid-late 90s.)

      Oh, and as I just registered here today (never knew musoapbox existed)... greetings! 😃

      posted in A Shout in the Dark
      SuperKato1K
      SuperKato1K
    • RE: Kinds of Mu*s Wanted

      I've seen Fading Suns mentioned a couple of times and I totally agree... done nicely, that would be so much fun.

      A gritty, urban WH 40k game... more Eisenhorn-esque than Space Marines.

      A non-twitchy CBT game, pre-Clans.

      A grittier, darker, more localized (i.e. doesn't take place across the entire galaxy) Star Wars setting. Perhaps a couple of systems along a trade route, or an out of the way mid or outer-rim sector. Militaries would be limited (though would have their uses), the Empire would assert itself more commonly through the activities of Imperial intelligence apparatus, business connections, etc. (Disclaimer: I've been slow-building such a game... always build the game YOU want to play, right?)

      Lots of other cool ideas on here, many of which I'd give a shot, but these are the one's I'd be particularly interested in. At least this week. 😃

      posted in Adver-tis-ments
      SuperKato1K
      SuperKato1K