@peasoupling said in Arx's Elevation Situation:
@Roz said in Arx's Elevation Situation:
@peasoupling said in Arx's Elevation Situation:
@Groth said in Arx's Elevation Situation:
That doesn't need to be the cost at all. Even if baronies no longer exist as organisations, you're still perfectly capable of playing a poor member of a noble family and you could still be appointed the Baron of three pig herders and a horse if you want to without that needing to be an org.
Wait, can you play a Baron without there being an actual baron-level org? Is that an actual thing? I don't know, I'm asking.
It's not an actual thing in the current structure. Groth is suggesting the structure could be changed.
Oh! That should reduce staff workload, at least. Since you're typically already in the higher-ranking orgs as well, I'm not sure what the overall effect would be besides that.
I dunno if it would reduce it. The problem with things like, "we'll just handwave it, we don't need to get the mechanical background for it" is the moment that stuff comes up, it's worse than as if we hadn't done it before and means I need to retroactively add it all or the player is just told they can't do what their character really should be able to do. It would be a lot like if someone is told they are a powerful merchant family, but we'll just handwave their income since no need to really do it. Then they want to spend money later for a plot, so we're trying to determine how much that is compared to other people, and invent a lot of numbers. It can just introduce a lot of problems of ambiguity that don't exist if it's already defined mechanically.