Perhaps in your shoes, I would think that, too... but it's not the case. If my information has been more general than specific, it is largely because it's been years since some of those events happened. It is presented as a warning to players and potential players, and not an attempt to ruin their fun.
As for the game, I haven't played or even visited it, so I only know of one person who is staffing there, which I learned through posts here. Given that it's a SAGA game, I doubt I ever will look into it. But I bear Hssiss himself no ill will, and if he has put together a game that people are playing and enjoying, without the problems that plagued the last two SW SAGA games of his that I played on (one of which was Star Wars: Dark Times, just for clarity's sake; the other was Star Wars: Knights of the Old Republic), I wish him well. Dark Times was an unpleasant experience all around, which is one of the reasons that the initial post threw up warning flags for me. The issues that killed that game deserve to be avoided, and it sounds like they are taking some steps to do that. Bravo.
Hssiss was known to hang out with a group of other game players/runners that were involved with those other two games; they tended to move as a group, with others sometimes getting involved over the history of the games in question. Two of those staff were particularly problematic, in both those games and other games, both older and newer. Current names are impossible to give, as they changed them every time they went to a new MUSH, but they moved as a pair, usually took jobs as facheads over two major factions at war with one another, and catered heavily to one another's alts in one another's factions to facilitate advancement, all to achieve dominance of their respective factions (on one game, one of them routinely PKed potential rivals to her position, on a game with little to no PVP as a general rule). They tended to play favorites among players in their orgs, to the point of excluding other players from RP and/or advancement through various means (forced lesser rank/status in orgs they controlled, no opportunity for advancement allowed for various reasons, allowing advancement only through RP that they alone judged, etc.).
There was more, and worse, and I regret that I can't call more of it to mind right now. At one point they were poaching players from Star Wars: Unsung Heroes, where they had once worked as staff, via a coded message that popped up when a new player connected, stating that UH was not very active and suggesting that they visit Star Wars: Generations, their own game, and provided contact information for that game. Some time later, likely not long after Generations closed, one of them lost a staffbit on Star Wars: Generations of Darkness for an unspecified offense (only the second staffer to lose a bit in this way, and likely for similar offenses), and they both quit the game immediately after. I lost track of them after that, but I hope very much that they are not involved in this new game of Hssiss's, for the sake of the game and the players.
As for SAGA, it is a separate matter; I hate it because of what it is, and what it brings to a MUSH. It's not terribly relevant to my point, however, because there have been more SAGA MUSHes than the ones Hssiss has been involved in, and it is possible to have a successful SAGA MUSH, no matter how I may feel about the system. Mostly I've addressed others' comments about the system because I was wondering how much they agreed with my own experiences with it. Thank you to anyone who has spoken up about this.