Written in Perl
painful flashbacks intensify
Although, I have a strange fondness for it, nonetheless.
Written in Perl
painful flashbacks intensify
Although, I have a strange fondness for it, nonetheless.
I have been meaning to design a Fudge-based MU* core framework and set of associated contribs for Evennia for sometime. This would let me jumpstart my game, but if it all falls through, others can use it as a point to begin their own games. I compared Fudge and Fate at the time, and ended up picking Fudge, due to its Open Game License origins and bare bones nature. The framework will likely incorporate optional house rules and assumptions that should be possible to turn off.
With that all said, what are the major benefits to Fate over Fudge? I noticed there were a few additives to the system, but for my needs they were not particularly necessary. Has anyone got any first hand experience using the systems to compare what makes Fate better, friendlier, etc?
+who hackathon starts midnight, only drunk contestants will be allowed, and all vulgarities expressed are not the opinions of the developers themselves but the opinions of 30+ years of frustration.
</lies>
@Griatch What's the state of Ainneve? I've been out of touch with the whole engine and associated projects. The Evennia minimum viable game is great for developers, but contribs for basic systems commonly found are always welcomed by games at laucnh, especially if highly configurable to suit their needs. There's major benefit to this, but obviously one-size-fits-all systems can be a nightmare if poorly designed, so need to be highly modular.
My long term ambition to help the project is feed back contribs with enough flexibility through configuration for regularly used systems, which I know some people have done, and I think is highly valuable.
This is a lot of dev work, so I'll mull over other potential ideas to assist in the accessibility for new starters.
It's a little known in communities that I play that I'm both a "professional" (as in, gets paid) software engineer, as well as a full time software engineering student at a university, and I still have these moments of just utter frustration and complete self-doubt. It's fine to have those feelings. It's normal.
There's a theory calling the Dunning-Kruger effect whereby, essentially, people who have less experience in a particular field overestimate their own ability until a point in which suddenly their greater experience indicates to them that they are completely swamped by the additional discovery of so much more that they have to learn. While I don't believe it's the case for everyone, it can be disheartening, whether you think you've got this in the bag or not. It's a whole process of trial and error, doubt and elation, misery and excitement. Some of these phases are longer than others and that changes on every project you undertake.
I'll also echo the sentiment others have made here: reading someone else's code is extremely hard to do. It's their own attempt at solving a problem where there are many ways to do it. You're not just learning to read syntax, you're attempting to think like them. In the early days of Arx, I offered my time to @Tehom for a bit, and though I couldn't provide much time to help in the short time I did I noticed we have very different approaches to similar problems. Not only this, we're all still learning as we go, and I venture Tehom's looked back at some of his own stuff and gone 'oh my god what did I do' but can't immediately change some of this. So, don't take everything verbatim as the best way to do things. Feel free to be different, but when you need inspiration look to what works for you. It may be a completely different project, or a similar one.
tl;dr: programming is hard. it's going to suck. do what you want to do and how you want to do it. feel free to ask for help when you're stuck. it may or may not be helpful to you. that's more than fine. don't give up because you don't think you can do it. persist. it'll feel so fucking great when you've achieved something. even a small thing. just do a little piece at a time. each win will power you through the next slog. then you'll win again. dream big. start small.
@vulgarkitten I made @stabeest win me a unicorn from the arcade. That's basically the obsession level Talen has with them on Arx at this time. Does this count?
Now, what about tabs or spaces, camelCasing or PascalCasing, Li-nux or Lin-ux and more!
LET THE BLOODSPORTS BEGIN
I have never felt so conflicted about which side I should take on an argument.
Really happy to see this here, @Tehom ! I am saddened I never had the time to help invest it in helping the codebase come along in the early days so I'm hoping by opening it up you'll see others with more time be able to.
Kudos.
I use these:
August EP650
https://tinyurl.com/ydfrkzaw
I've had two pairs, the first lasted me a good two years, until I broke one ear piece. Entirely my fault, not the headset's!
I liked them so much (good charge, decent volume, good bass) that I bought a second pair. Value for money is good.
I was wondering if they sold them in the states (bought in the UK here!) and apparently they do, so yay!
I get a good 8-12 hours out of them generally and they hold a stable connection to my phone.
Price point is pretty unbeatable for what they deliver. I prefer over-the-ear rather than in-ear and they're over-the-head, not behind-the-head, sadly. They're not quite noise cancelling but they do mute the horrid outside world enough. Failing that, turn 'em up.
No, sadly. I was once looking into implementing this system in a codebase but I stumbled upon the main reason why people don't in the SJG policy (http://www.sjgames.com/general/online_policy.html
Create my own MUD, MUSH or computer game based on a SJ Games property?
In general, no. These conflict with our licensing program. If you are a professional game developer and want to talk about licenses, write to the Director of Licensing.
The exception to this rule has to do with the In Nomine background. You can get permission to run a M*, IRC channel, or other Online Roleplaying Community (ORC) for In Nomine. The details are right here.
Alas!
@Pondscum said:
You're looking for this:
https://github.com/wyrdathru/TheCreationist.
https://github.com/wyrdathru/TheCreationist/releasesIt was Daranos' player that wrote the program and I'm not sure if he's still supporting it/working on it or not. It was much better than A2A however, which was the standard 16 colour one which everyone used.
I know Daranos' player reads this forum, so you could put maybe put a shout out for him.
Thanks for chiming in, @Pondscum !
I was slowly pushing toward adding in support for different MU* engines and automated colouring via patterns and rules, but since I've barely touched any text-based games lately, it's been less of a priority.
@Tempest , I used it on Windows 10 recently but only for the briefest few seconds. If you (or anyone else still using it?) have any problems and/or feature requests, just nudge me on MSB or log a ticket on Github.
@Sunny Drums in the Dark was a MUX that lived for a time a few years ago, though it's now offline.
It had some interesting ideas with relatively engaging theme, but the meta-plot didn't move and it fizzled out.
The wiki is still online here however, for what it's worth: http://ditd.wikidot.com/
Hi,
Long time WORA/MU Soapbox lurker here, shedding some light on my past toons before engaging with the community:
Albel @ FiranMUX
Daranos @ FiranMUX
Dynn @ FiranMUX
Vyse @ FiranMUX
Errand @ Drums in the Dark
Dimitar @ Drums in the Dark
Devon @ Eternal Crusade MUSH
Talen @ ArxMUSH
Rook @ ArxMUSH
Emyrion @ IthirMUSH