Good artists borrow. Great artists steal.
Posts made by YHWH
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RE: Borrowing ideas — at what point does it become theft?
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RE: Core Memories Instead of BG?
I'm of the opinion that a compelling character concept is more valuable than a well-written background. First of all, nobody is going to read your background, save for maybe the ST. The ST will only do so out of a sense of obligation. It will be like grading someone's English paper; they don't feel like it, it's just part of the rigmarole of playing the game.
As far as the character sheet is concerned, all you really need is the concept. A lot of the time that concept doesn't even need to be more than two words.
"Hmm, let's see here. Your concept is 'larcenous saboteur.' So does it make sense for a 'larcenous saboteur' to have a handgun, lockpicks, and the complete Twilight?" The answer is yes to the first two and no to the last one.
It streamlines the process and makes it easier for everybody involved. I'll accept concepts that are maybe a paragraph long if you need more details to really convey the point of your character.
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The Final Crossroads (Play-By-Post)
Introduction
In the Chronicles of Darkness, everyone's struggle is personal. So every player character here gets plenty of one-on-one Storyteller attention. However, the personal nature of one's struggle does not mean that they are alone. Sometimes they meet others who are on their own path, and when they do, it's always interesting.
Being Unique
The stories one would read in most of the Chronicles of Darkness books are not about an entire party (as represented by Coterie, Pack, Cabal, etc), but an individual's trials, tribuulations, and struggles. It is about them, not the group they are in. To this end, everyone in this group has a player character, and if they get along with the group, they are encouraged to become a Storyteller for the next person who rolls along.
Crossing Paths Anyway
While our journies all start out one-on-one with our Storyteller, we all end up crossing paths with other characters. As rare as supernatural or otherwise interesting entities are, it's damn-near impossible for one of them to go without encountering another truly interesting person. Two motivated people might find themselves in the same abandoned psychiatric ward; one is looking for obscure medical records that never got digitized and the other just needs a quiet place to meet with his secret society for dark rituals. Whenever these meetings take place, it's rarely intentional, and never boring.
How they handle it is up to you, should you choose to play. This is why you should join: to help determine that.
Frequently Asked Questions
Q: Will you accept V20 or other oWoD characters? Are you using GMC?
A: This is a God Machine Chronicle game.Q: What kind of character submissions are you accepting?
A: We will run any kind of character you can get an ST for, except fan splats.Q: Who is STing, and what will they ST?
A: Everyone can be an ST. What's available right now is Vampire, Mage, and Werewolf.Q: How do you determine the stories that get incorporated into the Crossroads metaplot?
A: If the current controller of the group (myself, for now) finds them appropriate for the setting. Admittedly, this is a completely subjective call, so the main rule is: make your story and your characters compelling. What does that entail? Use your gut, or just talk to us.Q: Where is this located? Which city, specifically?
A: Wherever you want your character to be. There is no single location this takes place in. This enables you to have a character that's on-the-go, as some people have already made.Q: Then how will these characters ever meet?
A: Good faith metagaming. If you want your character to meet someone else's character, they can go to the other one's city. People move. People travel. It wouldn't be called Crossroads if you didn't wander, meet, and keep going anyway, would it?How To Find Us
Our website is:
http://thefinalcrossroads.com/
No email registration is required, but we would like it if you used Pushbullet to send your phone push notifications when people respond.