@山口-二矢 Bwahaha, that was my first introduction to text based games, a mud named Redemption. Enter a room, woops, enemy players, text spam for the next five minutes.
I played a character whose class was conjurer. I could summon mobs from all across the mud. At one point, pretty much as many mobs as I had mana. My character could also clone herself, and equip things. So no way to tell the difference between my character and her clone.
I recall being able to break clan halls, but the text spam was unbelievable. To the point of people's dialup connections not being able to handle it. Not only could you not know what the hell was going on, people would get disconnected. It was gloriously hilarious.
They eventually put a limit on the spell. Something that should have been in place from the beginning, but it was a wiz's favourite class so... 😛
Muds were all about twitch reflex and skill. Twitch to spam spells/skills, skill for knowing which of those to spam, when to switch up tactics or when to run.
Good times in the good old days.