Interest/Volunteer Check: Major Multisphere Chronicles of Darkness
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@tragedyjones said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
UPDATE:
Setting is LA
I wish that I had logs of LAmush's grid, and +map. And their +hunt code, and um. Everything.
...I wonder if Venice is about and has any of that stuff...
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Good luck, you guys.
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@tragedyjones said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
UPDATE:
Got the project organized on Google. I probably forgot to add 1-2 people, if you could, introduce yourself there. I'm gonna be doing some thinking on things tonight. Setting is LA, time is modern. Metaplot is concocted (not written, but the basic idea of WHAT it is lives).
What we need:
- headstaff 1-2 people to balance me out
- Design Specialist: Mage
- Design Specialist: Changeling (obviously impossible at this point)
- Design Specialist: Werewolf
- Design Specialist: Vampire
- Design Specialist: The Shadow
- Researchers
Dddddeeeeeeeeemmmmmmmmoooooooooooonnnnnnnnnnnnnn!!!!?!??!?!?!?!?!?
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@Cobaltasaurus said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
@tragedyjones said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
UPDATE:
Setting is LA
I wish that I had logs of LAmush's grid, and +map. And their +hunt code, and um. Everything.
...I wonder if Venice is about and has any of that stuff...
Dark Metal is about, and I think Wyrd would give it to you.
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@HorrorHound I very much doubt its the same grid tho.
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Already said not going to do it for reasons of logistic nightmare.
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Consilium of Angels
Structure: Path based.
Hierarch: Obrimos NPC
Councilors: One per path, excluding Obrimos - all NPCs.
Provost: One per path. - Initially NPCs.
Heralds: One per path. - Initially NPCs.
Sentinels: Two per path. - Initially NPCs.Duties:
Hierarch: tie-breaker on council matters. Tasked with housing the Consilium Meeting places, and keeping them safe.Council: Decision makers. Creators of Consilium Laws. Arbiters of cabal territories. Judges over magical crimes. Each councilor is tasked with providing a "safe place" that may be temporarily used by members of their path seeking sanctuary. Appoint special investigators as needed.
Provosts: Second hand to the councilors. Set up meetings. Run message. General personal assistants.
Heralds: Run messages between cabals. Make announcements. Keep history of the consilium.
Sentinels: Muscle of the consilium. Protectors against threats. Councilor attacks dogs against the cabals. Enforcers of laws. NOT investigators, unless asked to do so. Not police.
CABALS:
- Cabals must have 3 active people.
- Cabals of 3 people may petition for sanctum/surrounding area.
- Cabals of 3 active people gain access to consilium tass twice a month.
Solitaires:
- A mage who is master of at least one arcana my declare themselves a solitaire.
- Soltaires may claim a sanctum/surrounding area.
- Soltaires gain access to consilium tass once a month.
Consilium properties:
Consilium - The Getty Museum, roof top.
Obrimos - Unitarian Faith Center of Los Angeles, backrooms.
Thyrsus - Griffith Park - Observatory.
Mastigos - Eclipse Nightclub, VIP rooms
Moros - Los Angeles National Cemetery, office.
Acanthus - Angel's Gate Lighthouse.Los Angeles Greater Consilium
Structure: Order based.
Hierarch: Silver Ladder NPC
Councilors: One per order, excluding Silver Ladder. NPCs.
Provosts: One per order, initially NPCs.
Heralds: Two per order, initially NPCs.
Sentinels: Three per order, initially NPCs.Duties:
Hierarch: Tie-breaker on council matters. Tasked with maintaining Consilium resources.Council: Decision makers, creators of consilium law, arbiters of cabal status, judges over magical crimes.
Provosts: Personal assistants of the councilors. Also tasked with maintain order headquarters for the consilium.
Heralds: Run messages, historians, make announcements, etc.
Sentinels: Duties based on chosen roles.
Investigator-- investigates crimes, anything that happens that the councilors decide to look up.
Peacekeeper-- bodyguards, security personnel etc, honorguard type stuff.
Enforcer-- thugs, etc.Cabals:
- Cabals must have 3 active people.
- Cabals may petition of sanctum/surrounding area.
- Cabals of 3 active people gain access to consilium resources
- Cabals must once a month give some sort of resources to the consilium (NOT something that costs XP)
Consilium Properties:
Consilium: Restaurant on Santa Monica Pier
Silver Ladder: Civic Center
Mysterium: Getty Museum Basement
Guardians of the Veil: UCLA - Arts, Social Sciences, and Humanities building.
Free Council: Green City "garden city" housing development.
Adamantine Arrow: Bellflower Community Center -
Note the above are options, decisions haven't been solidified yet.
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Hi! I actually just signed up to say that I would love to play in this kind of game; I haven't done play-by-chat since the WW Moderated Chats went down.
I'm familiar with all the gamelines, but I don't pay much attention to Vampire or Werewolf: I read and play Mage and the yearly limited lines. I'd be happy to help out with setting design and backstory/NPC work on those parts, but I don't think I can commit to STing duties on a regular basis at this point, as most of my free time is going towards work on the WoDCodex.
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Just a little nugget to (hopefully) drum up some interest:
NKR: the New Kindred Republic
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@tragedyjones said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
Just a little nugget to (hopefully) drum up some interest:
NKR: the New Kindred Republic
Sounds like a terrible cover band name!
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How pissed off would people be if police PCs were disallowed? Because, frankly, the number of Police Departments in the LA Metro area is absurd and would mean your effective jurisdiction is fuckall.
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@tragedyjones said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
How pissed off would people be if police PCs were disallowed? Because, frankly, the number of Police Departments in the LA Metro area is absurd and would mean your effective jurisdiction is fuckall.
It's quite likely some people might be dissatisfied. It seems easier to fix jurisdiction issues in the IC world to allow a kind of PC people enjoy (there are a ton of tropes about detectives/beat cops/etc in urban fantasy) than to let a little realism get in the way.
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How about we fix the reason for police PCs so they aren't always creating antagonists of other PCs? While it's good to makes sure that characters always have some level of checks and balances, I never got the impression that police PCs vs. other PCs was very fun.
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Rather than attempt to model the incredibly complex reality of Law Enforcement jurisdiction while still allowing players to take the role of a police officer, for the purpose of Angeles, there is a collaborative Metro Task Force, an organization created for the purpose of policing the entire LA Metro area.
As for police as antagonists, I find that a bit frustrating myself, but I don't have the brainpower for it right now.
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I meant more when police PCs turn the lawbreaking PCs (i.e., a lot of them) into the antagonist. I had this happen once, but it was a long, long time ago and I don't know how police PCs are being played these days.
We've (us and Onyx Path) worked pretty hard to stop the knee-jerk antagonism between the major supernatural game lines that I worry about the people who want to play Cops & Robbers. That's all.
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@Cobaltasaurus said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
Adamantine Arrow: Bellflower Community Center
This piece will have me grinning all day. Beautiful downtown Bellflower.
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@Thenomain said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
How about we fix the reason for police PCs so they aren't always creating antagonists of other PCs? While it's good to makes sure that characters always have some level of checks and balances, I never got the impression that police PCs vs. other PCs was very fun.
The way most staff in Mu*'s use police in WoD / CofD like it is RL is fucking lame...
Hopefully this is a step in the right direction.
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@ThatOneDude said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
@Thenomain said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
How about we fix the reason for police PCs so they aren't always creating antagonists of other PCs? While it's good to makes sure that characters always have some level of checks and balances, I never got the impression that police PCs vs. other PCs was very fun.
The way most staff in Mu*'s use police in WoD / CofD like it is RL is fucking lame...
Hopefully this is a step in the right direction.
A little different than what I was talking about. PCs vs. PCs is my concern. PCs vs. NPCs is not, because its theme is easily described. All things being World of Darkness, the cops are on the front line against a pretty damn dark dimension; they have every right to be brutal.
Either that, or mortals are snack-cakes and the police should be the Keystone Cops, bumbling around without a clue.
Either that, or we take a page from the original Vampire, and the system is corrupt from the top. Making friends with the Prince means not having any mortal legal concerns. The immortal concerns for drawing mortal attention could leave you dead or worse.
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@ThatOneDude said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
@Thenomain said in Interest/Volunteer Check: Major Multisphere Chronicles of Darkness:
How about we fix the reason for police PCs so they aren't always creating antagonists of other PCs? While it's good to makes sure that characters always have some level of checks and balances, I never got the impression that police PCs vs. other PCs was very fun.
The way most staff in Mu*'s use police in WoD / CofD like it is RL is fucking lame...
Hopefully this is a step in the right direction.
I will still smack down a character who is obliviously stupid without feeling guilty.