Making a MU* of your own
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@Apos Bah, my character concepts are just TOO INTERESTING for you puny plebs to appreciate.
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@Apos said in Making a MU* of your own:
Anyone that takes staff for granted like that generally are the same people that would never ask themselves, "This character concept/plot/RP is fun for me, but is it fun for anyone else to interact with?" I just don't understand. If the person making a character wouldn't want to interact with it, how can they expect anyone else to want to do so in a collaborative storytelling environment?
I disagree with this point somewhat. When I make a concept or come up with a PrP idea my primary focus is on is it going to be fun for me. Then I put the details out there and let folks decide if it is fun for them.
I freely acknowledge no one ever "owes" me RP or participation in a plot in any way. And if a char idea does not pan out I will move on to the next one no harm no foul. However it is on each player to look out for their own fun. This is why I love wiki character pages it lets me get an idea of the character so I can make a (semi-)informed decision on weather RP with that char will be likely to be enjoyable.
I love me collaborative story telling but an essential part of any collaborative process is being able to discern those you will not enjoy working with and in a hobby situation then avoiding them.
Now staff ideally should also patrol concept and plot ideas so that they fit with the game as a whole but that tends to be a rather scattershot proposition. -
@surreality said in Making a MU* of your own:
I don't think I'd, personally, drag a bunch of people into something and do the MUX equivalent of the old movie classic of, "Hey, guys, let's put on a show!"
This hat I'm eating, it's positively full of crow.