Issues with SimpleMu
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Lord. It was a joke, folks. Ha ha.
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The truth is MUSH clients are probably very damn close to the cutting, bleeding edge of what they can potentially do since they are limited by the telnet protocol's limitations. So unless MU* codebases begin offering more properietary features clients can take advantage of (which some have, but none have become even remotely a standard, and I've yet to see something I'd consider an actual great feature worth switching for) a program last updated in 2001 and one whose newest version came out today will have few distinctive advantages.
I paid for SimpleMU* back in the day but I'd be happy to ship out a few $$ again for something I use every day, it's just that other clients either don't have as-you-type spell checking (which I find very handy) or spawns (which I find absolutely essential). So that ol' program actually superior to stuff that will just let me look at the same text but with more shades of orange or red, which to me is an irrelevance and could actually be counter-productive based on the grid's builders.
Others milage may vary but this is mine.
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Pretty colors are not a joke. THEY ARE SRS
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@Insomnia said in Issues with SimpleMu:
@Derp It's all good, it was pretty easy to figure out.;)
@Sunny Joke or not it is a reason I like SimpleMu. I can make staff channels green. Otherwise I stopped turning ansi on about the time people started using colour in the descs, or blinking anything, really.
I love how, in Simplemu, you can disable blinking as well as underlines and inverse bold and some other things. I only have blinking disabled though.
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I use SimpleMU for most the reasons mentioned above - spawns handled a way I like, auto spell check. I also love how easily it runs off a flash drive.
Literally the only thing that I want that SimpleMU doesn't do is to handle https links as something other than email.
I've tried Potato, but I had real issues with noticing when there was activity in my spawns. It handles notifications in a really weird way that I just could not get the hang of - and I tried!
It also has some minor things, like not auto-spacing logs, that I don't like, but the fact that I kept consistently missing things in my spawns was what killed it for me.
I'd love to see someone code a newer, better option that takes on some of the things people like about old programs and some of the stuff available for Mac. But there isn't one yet, SimpleMU still works seamlessly for me, and I've learned (annoyingly) to c/p https links.
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@Insomnia said in Issues with SimpleMu:
Anyone using SimpleMu and Windows 10? I'm having an issue where even though none of my auto-connects are checked, I'm still auto-connecting. I've removed the name from it and am hoping I'll just get the welcome screen since I really don't want to delete the password.
It's fixable, but annoying. Anyone else have this happen?
Somewhat more helpfully - I've never had this problem, but I have had other things get 'stuck' in configuration. If you open the config files in a noteditor, you may be able to find a toggle that you can reset manually. I had to do this for something because even deleting the worlds didn't work - it seemed to keep making the same mistake, or reusing the old config file.
I'm in a rush atm, but if you can't find where they are, let me know and I'll dig for you.
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@Insomnia Now that it occurs me, and sorry if you mentioned this already (too lazy to read back ) - but did you uninstall, delete everything and reinstall SimpleMU from scratch to see if it helps? Make sure to reboot in between, although I'm pretty sure it doesn't use any registry settings.
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@Arkandel The key uses registry settings. I'll keep both yours and @Tat 's suggestions in mind if it happens again. It's only happened the once and seems to be fixed now. Or fixed itself.
@TNP I didn't know you could turn off blinking! Of course I just shut it all off so I wouldn't have known anyway.
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Oh. Also. Run as administrator.
If you have issues with things getting "stuck" in world files, it might be the whole "this program's not allowed to change anything in this folder!!!!!!" panic from Windows.
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@Insomnia Check out the screen options tab in the display settings.
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Love me some SimpleMU. It does all the things I need it to, when I need it to, and doesn't require me to coax or otherwise tell it its pretty to work properly for me.
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I used to use SimplyMU religiously for a long time. But I'm that rando that actually likes colors on my mushes, because it helps me separate things that I'm reading. Granted, I can take it or leave it in terms of 256, but I also like the dual input thing.
That said, SimpleMU is great as it is, and it's a shame it's no longer being supported.
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I actually have all 3 installed and use them all semi-regularly. As is inevitable with this sort of software, each one does at least one specific thing that the others don't (or do poorly) that can sometimes make me want to swap clients for a particular task.
I've also on some rare occasions found situations where a game server didn't seem to like one in particular, although I can't imagine why that would be.
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The hardest part of switching from SimpleMU to MUSHClient was getting used to the up arrow being previous sent, instead of ctrl+p. I still fuck that up regularly, because I JUT WANT TO NAVIGATE THE INPUT WINDOW. Also, you could have as many windows as you want open, and all of them will be listed across the top bar (while MUSHClient limits me to a paltry 10).
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@Arkandel said in Issues with SimpleMu:
I paid for SimpleMU* back in the day but I'd be happy to ship out a few $$ again for something I use every day, it's just that other clients either don't have as-you-type spell checking (which I find very handy) or spawns (which I find absolutely essential).
Without having used SimpleMu, what does "spawns" do and what makes them essential?
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Griatch -
@Griatch Spawns are separate windows with only certain things in them. You could have your primary window with the majority of your stuff in it, and have, say... Channels as a spawn window. So any line that begins with [Public], [Wiki], [Rules] or [(anything else)] automatically gets sent to that window, instead of your primary window. You pick the trigger that sends it to the spawn.
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@Jennkryst Which is really irritating when places decide that some channels are <Name> and others are [Name]. Well, mildly irritating anyway.
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Only really irritating when they change things once you have a spawn window set up and it breaks it.
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@Jennkryst said in Issues with SimpleMu:
@Griatch Spawns are separate windows with only certain things in them. You could have your primary window with the majority of your stuff in it, and have, say... Channels as a spawn window. So any line that begins with [Public], [Wiki], [Rules] or [(anything else)] automatically gets sent to that window, instead of your primary window. You pick the trigger that sends it to the spawn.
Ok, thanks!
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Griatch