Atlantis Client: How to autolog


  • Pitcrew

    I'm setting up a new computer. Anyone recall how to set up Atlantis to automatically log?


  • Pitcrew

    Here you go!

    (@Sparks, you should put your forums back up sometime.)


  • Pitcrew

    @roz Thank you!


  • Coder

    @roz said in Atlantis Client: How to autolog:

    Here you go!

    (@Sparks, you should put your forums back up sometime.)

    But the spaaaaam. :'(

    (Yeah, I know I should. I still have the database.)


  • Pitcrew

    Damn it. Why is it not working on one computer and working on the other...when the settings are the same? @Sparks come back!
    I figured it out. Ugh.


  • Coder

    FWIW, @Goldfish — you can just copy the ~/Library/Application Support/Atlantis directory from one computer to the other to copy all worlds and settings.


  • Coder

    (Atlantis 2.0 supports synching settings via iCloud in the prototype, so in the future that shouldn't be a problem.)



  • @sparks A cool feature I'd love in Atlantis 2.0 is the ability to have multiple panes. I'd rather use triggers to move OOC chat lines to new spawns and then just view them at the same time in another pane. I set this up in Mudlet recently using a script called YATCO (Yet Another Tabbed Chat Option) but I'd like Atlantis more if it had this ability.


  • Coder

    @dillinger said in Atlantis Client: How to autolog:

    @sparks A cool feature I'd love in Atlantis 2.0 is the ability to have multiple panes. I'd rather use triggers to move OOC chat lines to new spawns and then just view them at the same time in another pane. I set this up in Mudlet recently using a script called YATCO (Yet Another Tabbed Chat Option) but I'd like Atlantis more if it had this ability.

    Technically in Atlantis 1.0 you can rip spawns out of the window and drop them anywhere, but I think I'm the only person that actually uses multiple windows. (If I'm in a scene and there's an Events or Plot channel for OOC chatter, I spawn it and then rip the spawn out to drop next to the main Atlantis window.)

    That said, Atlantis 2.0 has a system internally called 'blocks' to build layout. Right now I don't have a good way to expose it to the user, but blocks can be 'stacked' in any pattern; input windows are a block, output spawns are a block, etc. You can have 1, 2, or 3 input panes easily, and it would be trivial to have side-by-side output panes. I just did a quick test and it worked fine, but I had to build the block stack manually in code.

    I'd need to think how to expose that to the user, though, since I don't want to overcomplicate the spawns system.

    What I might do is make 'channels' that are patterns of text pulled in to a block, and 'layouts' that are one or more blocks. And it would default to one channel and one (or two) input panes per layout, but you'd be able to set up side-by-side or whatever else.

    The plugin system will also allow panes to be defined, so you could make a map pane or a pane of combat stats or something similar, when I finish it.



  • @sparks said in Atlantis Client: How to autolog:

    Technically in Atlantis 1.0 you can rip spawns out of the window and drop them anywhere, but I think I'm the only person that actually uses multiple windows. (If I'm in a scene and there's an Events or Plot channel for OOC chatter, I spawn it and then rip the spawn out to drop next to the main Atlantis window.)

    I just did this and discovered OSX split view. This is perfect for me.


  • Coder

    @sparks

    I use multiple windows for spawns. It's about the only time I can use spawns; the 'new activity in spawn' distracts me way too much and makes me OCD about checking, which is half of what defeats the purpose of spawns to me.

    The second thing that defeats the purpose of spawns to me is that outside of context, I have no idea what's going on.


  • Pitcrew

    Thread necro. I've run into the same damn issue. Identical settings...one doesn't work. Fuck.


  • Coder

    I'd need to see the world files (or screenshots of the non working event) to see what's wrong, I'm afraid.


  • Pitcrew

    Where is the world file?



  • @goldfish In ~/Library/Application Support/Atlantis/worlds. Note that the Finder hides your Library folder by default (open your home folder in the Finder, hit command-J then tick 'Show Library Folder').



  • ...can I ask where the most recent download is available, pretty please? I'm not sure I'm running even 1.0; I think I'm on a 0.X or thereabouts.

    It may become relevant once The Great Migration occurs (aka 'over the course of this week') as I keep hearing High Sierra is a fussy bitch.



  • @surreality said in Atlantis Client: How to autolog:

    ...can I ask where the most recent download is available, pretty please? I'm not sure I'm running even 1.0; I think I'm on a 0.X or thereabouts.

    It may become relevant once The Great Migration occurs (aka 'over the course of this week') as I keep hearing High Sierra is a fussy bitch.

    So far as I know, 0.9.9.4 beta is the latest.



  • @rnmissionrun OK, that is the one I have -- I just wanted to double check since I'd heard repeated mention of 1.X here and, me being me, I can miss things like 'the very obvious place to get <thing> now'.



  • @surreality said in Atlantis Client: How to autolog:

    @rnmissionrun OK, that is the one I have -- I just wanted to double check since I'd heard repeated mention of 1.X here and, me being me, I can miss things like 'the very obvious place to get <thing> now'.

    Bookmark this link for future reference.



  • @rnmissionrun Many thanks! I will have to do that from the next comp when it's set up. (Probably useful in general for the thread, too.)