@apos said in Sci Fi/Opera Originality:
Like to be brutally honest, theme almost doesn't matter all that much in the big scheme of things. The overwhelming majority of us have probably RP'd in a wide range of settings. The initial experience of, 'Did I have fun RP when I logged in', that's pretty much all that matters whether something catches on, and theme is just a subset of that. A game runner that's super active and tells fun stories will probably make anything work all right.
Yeah. I think it's safe to say that theme is a pretty big factor for getting people to give a game a shot and actually log in, but does almost nothing to keep them playing. Once you're on the smoothness of the mechanics, activity on the game, and RP style all matter way more.
Sci-fi is my one true love and I would be head over heels for a well-polished game that someone (else) slaved over to make happen. IMO I think the smaller in scope you make a game like that the more successful you'll be. If you spin up a game about a group (or groups) trapped on a space station going into lockdown, or a specific city/embassy/outpost on the frontier, or something similar, you both cut back on the need to explain every detail about how things work for handfuls of planets and wide ranges of technology and allow yourself to shunt some of those explanations into plot elements to encourage the mystery/exploration aspects of plots, which I think any science fiction game worth its salt ought to have.