Staff Needed!



  • Looking for a few folks to get in on the ground with the new project. nWoD 2e. So far there's m/m+/wolf/vamp code in, if I can find reliable staffers for other spheres, I can try to obtain the code (looking at you, @Thenomain)

    City of Shadows will be set in Chicago, and pull from darker modern themes. Think robocop/constantine/Luke Cage/the punisher (netflix series). Taking @Ganymede's suggestion and running with a darker/grittier theme.

    I plan on running it +job-lite, meaning the tedious jobs that tend to sit, won't really be an issue. Most xp spends are automated (and the others are just a bit of code tweakery and need a note), leaving more energy for running plots and telling stories. I don't really separate the spheres, not in the classic sense of it. I want templates to be secondary to story. Yes, this means I plan on learning any other splats that get brought in - enough to ST for them, anyway.

    I'm aiming for a place that's low/slow xp gain, with a bunch of ways to supplement that - you gain xp as fast as you contribute to the game. Want to be a high end heavy hitter? Be active, his the random scene lists, run plots, be in plots, etc. Low, low red tape. A malleable world that players can have large effect in.

    There's not much on the wiki (cityofshadowsmux.com) or on the game, yet (cityofshadowsmux.com 2860 or 178.128.159.23 for direct connect), I'm working on finding a smaller map (77 neighborhoods is a lot!) or getting some extra hands to help with desc'ing once I get it all built out. I may consider (depending on the plot arc) starting in a small portion of the grid and opening it via unlocks and exploration as I did with the first run of Descent.

    Anyway! Hop on, say hi, I'm Chupathingy (subject to change). Basically if people want mage, want X, want Y, come and help built it with me.



  • @taika Instead of doing the 77 neighborhoods, I'd recommend going with the bigger nine districts of the city to start with. You can always add specific points of interest.





  • @taika Yeah, those look to be the ones! Try that, see how it works for you. Then as the game grows or specific districts see more play you can expand on it as you/the players like.


  • Pitcrew

    Yeah, people do identity where they live by neighborhood here, but if you ask how to get somewhere, it's always, 'Northwest side' or 'West side' or 'South side', etc.



  • I'm thinking 'nesting neighborhoods'.

    So, for example, you have

    North Side
    -> neighborhood within north side
    -> * INSIDE that neighborhood.



  • @taika That's a good idea, so District -> neighborhood -> specific building/park/etc in that neighborhood. Maybe start out with one example for each, then you can always add more later as you see what's more popular. For example West Side -> Austin neighborhood -> Columbus Park, or South Side -> Kenwood neighborhood -> Powhatan Apartments.



  • Yup. That's also let me expand to the full 77 neighborhoods and grow the grid over time as needed, or as a neighborhood is requested instead of having to do it all at once. Digging and descing are a lot easier to do when it is in smaller chunks like that, so each room gets some love instead of 'oh look, more dumb buildings cause this is room 589 and fuck descing'.


  • Pitcrew

    That's very much on point for how travel really works here.

    Word of advice: don't forget the L (and buses). Sometimes, with parking fees, very limited parking availability and traffic, it doesn't make sense to take a car some places in the city.

    Also, our L stations are atmospheric as hell about midnight. =D



  • The brief period of time I lived in Chicago growing up I legit took the L to school.


  • Pitcrew

    Thank you for choosing yet another setting I'm too familiar with. I love Chicago.

    But to Hell with the Cubs.



  • I lived in Chicago, but not long enough to know anything about it aside from the fact that the entire language spoken there consists of saying 'Da Bears!' in different inflections.


  • Pitcrew

    @admiral said in Staff Needed!:

    I lived in Chicago, but not long enough to know anything about it aside from the fact that the entire language spoken there consists of saying 'Da Bears!' in different inflections.

    da bears


  • Pitcrew

    @taika said in Staff Needed!:

    I'm thinking 'nesting neighborhoods'.

    So, for example, you have

    North Side
    -> neighborhood within north side
    -> * INSIDE that neighborhood.

    That's how we did it in Eldritch.

    At the smallest original level were just districts "Chinatown", "Downtown", and players could create smaller Neighborhoods that ranged between 2-4 blocks squared.


  • Politics

    I'm still willing to do some write-ups for bloodlines, 2E style, if you're interested. Just PM me with some idea of what sort of "grit" you're looking for.

    Example, The Descent had the bleed of ghosts and spirits into the real world, so a lot of the bloodlines had abilities to blend into that situation. What's City of Shadows about? That'll help me think of things.


  • Admin

    If this is off topic please let me know.

    What's City of Shadows planning to do differently than other nWoD MU*? What would you say - in terms of gameplay, features, direction etc - should make someone excited to staff on this game specifically?


  • Pitcrew

    @arkandel said in Staff Needed!:

    If this is off topic please let me know.

    What's City of Shadows planning to do differently than other nWoD MU*? What would you say - in terms of gameplay, features, direction etc - should make someone excited to staff on this game specifically?

    Your mom!

    No, wait...


  • Pitcrew

    If it expands beyond the vampire/werewolf that everywhere seems to be the fact that it's 2E will be a draw



  • @Arkandel - Not 100% on the big plot yet. You played on Descent, briefly. What do you think I do differently? Cause I look more at whether it's oocly repressive and terrible than 'will I like the metaplot' when I look at places.


  • Admin

    @taika @taika said in Staff Needed!:

    @Arkandel - Not 100% on the big plot yet. You played on Descent, briefly. What do you think I do differently? Cause I look more at whether it's oocly repressive and terrible than 'will I like the metaplot' when I look at places.

    Well I think you are trying to innovate, and that's a good thing. I don't want to litter your staff-recruitment thread with suggestions though because that's not what it's about - I'm just saying finding people (for me) is easier when there's something to sell. What drove you to create a new game? What do you want to do that gets you excited when you think about it?

    Nothing gets me more into a game than feeling the person running it is into it. I just need to know why.