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    Antagonistic PCs - how to handle them

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    • J
      Juniper @il-volpe last edited by

      @il-volpe I don't really have any suggestions to resolve that problem other than the tentative suggestion that it's not really keeping secrets that is the important bit, but having respect for each other's moments of revelation.

      Ganymede il-volpe 2 Replies Last reply Reply Quote 2
      • Ganymede
        Ganymede Admin @Juniper last edited by

        @juniper said in Antagonistic PCs - how to handle them:

        ... but having respect for each other's moments of revelation.

        As I said, once more, players ruin a perfectly good game.

        cat sleep

        “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

        J 1 Reply Last reply Reply Quote 0
        • il-volpe
          il-volpe @Sunny last edited by

          Lemme fix that.

          WoD in particular is really susceptible to differences in tone being basically like...gamebreaking/immersion breaking. inflexible and uncreative players who talk as if those traits are virtues.

          Something gamebreaking and immersion breaking for me is when, in a game like WoD, where mooks are people, the PCs kill them like they're pixels and nobody minds, and the guy who murdered a dozen (kobold) children goes home and his neutral-good 11-humanity 5-empathy justice-activist girlfriend still wants to fuck him. This challenges my suspension-of-disbelief a lot more than a PC acting the clown, but unlike fishmalks and superfriends, it's not a WoD-player-virtue to hate it.

          tradition

          "... you'll find the story doesn’t end how you think, and the most important characters aren’t who you expect.” - Penny 40 to Derek, The Magicians S04E07 ‘The Side Effect’

          Ganymede 1 Reply Last reply Reply Quote 6
          • J
            Juniper @Ganymede last edited by

            @ganymede said in Antagonistic PCs - how to handle them:

            As I said, once more, players ruin a perfectly good game.

            Amen

            1 Reply Last reply Reply Quote 0
            • il-volpe
              il-volpe @Juniper last edited by

              @juniper said in Antagonistic PCs - how to handle them:

              @il-volpe I don't really have any suggestions to resolve that problem other than the tentative suggestion that it's not really keeping secrets that is the important bit, but having respect for each other's moments of revelation.

              Sort of. The most notable recent iteration of this for me was a situation where approximately the entire grid knew, but staff-run NPC faction leaders said they'd kill the character if she told, and would know by reading her mind or something.

              It can also be pretty much wholly player selfishness/thoughtlessness. Lifting a finger to open the latch to let another person play is just an unfuckingthinkable stretch. (Forgiving mass murder is cake, though.)

              "... you'll find the story doesn’t end how you think, and the most important characters aren’t who you expect.” - Penny 40 to Derek, The Magicians S04E07 ‘The Side Effect’

              1 Reply Last reply Reply Quote 0
              • Ganymede
                Ganymede Admin @il-volpe last edited by Ganymede

                @il-volpe said in Antagonistic PCs - how to handle them:

                This challenges my suspension-of-disbelief a lot more than a PC acting the clown, but unlike fishmalks and superfriends, it's not a WoD-player-virtue to hate it.

                The last time I played a "fish-malk" he bluffed his way into securing the Seneschal's seat.

                I do miss him.

                I will take a dozen fish-malks over one grim-darque supremacist.

                “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

                1 Reply Last reply Reply Quote 2
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