May 25, 2022, 1:45 AM

@tooters said in Liberation MUSH: One Month Review:

But that's the problem with 20-30 person scenes: not just here, but I have been MUSHing for 20+ years and NEVER have seen it done where everyone has fun. So it's not just this particular situation. A smarter decision would have been to break it up, even if you have to do it on multiple days.

I had to steal this out of another thread. I almost put it in the RL friendly thread as it seems good advice, but then I figured why not put it here. This is sound advice. Big scenes don't work. I know some folks like larger scenes, but I think there's a critical mass for any plot type scene.

It sort of goes hand in hand with pondering the RL friendly question but how to support numbers of players within plot architecture. Currently I do like the trend in seeing lots more smaller games that can focus on smaller groups of players to do more plot. Its in the range of step up from TTG. My ideal TTG is 5 players if I'm being honest, so I can give everyone attention at my table. If I get more players at a table, I've a longtime GM friend that will co-GM with me, we've been at it long enough players probably think we read each others minds.

Just rambling, but what is a good critical mass for major plot like scene/event? Aside from as many as the runner can handle, is there some ratio of player to staff that works/doesn't work?