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    Munsell

    @Munsell

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    Best posts made by Munsell

    • Need Coder for Political Vampire Game

      Hi all, noob here trying to get a game set up. I have been writing theme files for this game for roughly a year. I finally feel ready to set up a server, but unfortunately I don't know anyone and I don't know anything about setting up mushes. I got as far as setting up a server on Digital Ocean and trying to install Mediawiki, which is giving me a lot of trouble. I can't even copy and paste on the terminal, which is how noob I am. Would anyone be available to walk me through how this all works and potentially stay on as coder for the game...? Any help (even just telling me how to copy and paste) would be greatly appreciated.

      Fyi, this game is a political Vampire 2.0 game set in West Berlin during the Cold War. I have really temporary WIP files uploaded on Wikia. For your perusal:

      http://berlin-1974.wikia.com/wiki/Berlin_1974_Wikia

      The year is gonna be 1978 instead of 1974 like it says on the wikia. It is just pure Vampire with territory, influence, blood scarcity, and other such things. There is a home-brewed Praxis system, which is my attempt at defining what it means to become Prince of a city.

      The city is ruled by an NPC roster of Carthians, who escaped from East Germany before the Wall went up. They're stranded here and cut off from their own brethren in the East, from whom no one has heard of since. They fought a short, bloody war with the Invictus regime and won – and in the aftermath passed horrible, draconian laws to mitigate what they saw as injustice that was done to them since.

      The Carthian government, once brutal and efficient, is now mired in rules, bureaucracy, and ideological disputes. The stage is ripe for a regime change. The goal of the story is to replace the NPCs with a PC-formed government. There is some metaplot, which will be quite flexible in general and take a backseat to PC politicking.

      posted in MU Questions & Requests
      M
      Munsell
    • RE: Ghoulage on Kingsmouth

      I love RfK, I really do. I always say it’s the best game I’ve ever played. It’s one of the most immersive vampire games out there, and when you’re invested in something, you want to see outcomes and you want to see things turn out well.

      My rose-tinted glasses are fading a little, and what brought that on in particular is bbpost 5/98. Not just the post but also the attitude that seems to be behind it. Recently the influence system just underwent a massive overhaul and what the post is saying is that staff is closing all influence related jobs and giving players 3 days to update them or they will lose the influence they worked for. I don’t like it, but the least he could do was to be more apologetic about it without sounding like such a dick.

      I like OSS 2.0 and I like OSS 3.0. I like them both! I really don’t mind playing under either. This post seems to me like a knee-jerk reaction to being overwhelmed by workload, and workload that is, to an extent, brought on by themselves. Sure it’s nice to have a new system, but was the playerbase clamoring for an overhaul of the OSS? I’m not, and I’m not aware of any that are.

      So what’s happening now is that jobs that have been sitting for months (because staff didn’t get to them) are now being closed without even being looked at. People have put resources into these jobs. They’ve all been closed, because staff is just saying, nope, we’re too slow to get to them, and now you don’t get to have it at all.

      Which brings me to another problem -- staff making OOC rulings and then taking away things that people have worked for IC. Staff sometimes make rulings that things should be a certain way, which, I get they mean well, but then it sometimes results in staff telling you that you can’t have this position or that territory. People have put in resources, called in favours, and ICly manipulated to get these things.

      Now you might say that regardless of staff ruling, it is always possible to use your IC pull to achieve something. But what’s happening is you politick for a territory or a position, have staff make a ruling that takes it away, and instead of getting to enjoy the fruits of your labor, you have to start politicking all over again to get back to where you were before. What makes you think a player that experienced this would still have the drive to keep going? Some might. Some might just give up. It gives the impression that IC politicking doesn’t matter. Do that enough and you will discourage all but the most avid of players from working for anything IC.

      posted in Adver-tis-ments
      M
      Munsell
    • RE: Need Coder for Political Vampire Game

      @Arkandel I'm pretty much in it from the long haul. I have been making edits in my wiki since April 24, 2016.... consistently up until today. I have 155 pages in my wiki currently. I guess I just felt a void after RfK closed and needed something to do. At this point I pretty much /have/ to get the game made, or I'll just feel like I wasted a portion of my life.

      http://berlin-1974.wikia.com/wiki/Territory_System

      For instance, that is the link to my territory system. I have the blood system in some document on my harddrive somewhere, but it is not so polished so I haven't uploaded it on the wiki. I probably will in a few days.

      I'll pay, even, if that doesn't offend people (rate to be negotiated over pms). I'm in favour of people charging for professional services, but I understand if it's not the 'done' thing. I'm just gonna continue to plug away at the technical stuff.

      @arkandel said in Need Coder for Political Vampire Game:

      In other words, don't go to a programmer with hopes and dreams. Go to them with a design.

      My hope and dream is to find a coder!

      posted in MU Questions & Requests
      M
      Munsell

    Latest posts made by Munsell

    • RE: Need Coder for Political Vampire Game

      @Arkandel I'm pretty much in it from the long haul. I have been making edits in my wiki since April 24, 2016.... consistently up until today. I have 155 pages in my wiki currently. I guess I just felt a void after RfK closed and needed something to do. At this point I pretty much /have/ to get the game made, or I'll just feel like I wasted a portion of my life.

      http://berlin-1974.wikia.com/wiki/Territory_System

      For instance, that is the link to my territory system. I have the blood system in some document on my harddrive somewhere, but it is not so polished so I haven't uploaded it on the wiki. I probably will in a few days.

      I'll pay, even, if that doesn't offend people (rate to be negotiated over pms). I'm in favour of people charging for professional services, but I understand if it's not the 'done' thing. I'm just gonna continue to plug away at the technical stuff.

      @arkandel said in Need Coder for Political Vampire Game:

      In other words, don't go to a programmer with hopes and dreams. Go to them with a design.

      My hope and dream is to find a coder!

      posted in MU Questions & Requests
      M
      Munsell
    • RE: Need Coder for Political Vampire Game

      Yeah, it was a total nightmare. I learned how to set up a server, install LAMP, tried to download mediawiki but downloaded the wrong version, realised my mistake and downloaded the right version, the new version tells me to install composer to download some extensions... after so many error messages i finally found the solution on google. So mediawiki installed, i go to the browser to set it up. Unfortunately the thing now won't access my database, and I will have to figure out what i did wrong. This is the point where i just decided to go to sleep and call it a day.

      @Arkandel that was pretty good advice there i hadnt thought of that. I'm not too sure what will attract a coder. Basically, i would like to have an expansive grid and also Necropolis that consists of ghost stations, wwii bunkers, secret nazi projects, and spy tunnels that lead to east berlin. I was also thinking of a travel system through the U-bahn, so that travelling around feels more immersive. There will have to be a blood system, like Rfk where you go to territories to hunt. I'm also thinking of some kind of blood harvesting or blood bank where ghouls can get blood for their regnant, and where vampires can pay their landlords in blood. We also want to have Prestation. Some kind of boon system would be nice. Maybe even a system that displays your "stock" and whether you're going up or down, and general trends. I dont know if the last thing will be possible or not!

      posted in MU Questions & Requests
      M
      Munsell
    • Need Coder for Political Vampire Game

      Hi all, noob here trying to get a game set up. I have been writing theme files for this game for roughly a year. I finally feel ready to set up a server, but unfortunately I don't know anyone and I don't know anything about setting up mushes. I got as far as setting up a server on Digital Ocean and trying to install Mediawiki, which is giving me a lot of trouble. I can't even copy and paste on the terminal, which is how noob I am. Would anyone be available to walk me through how this all works and potentially stay on as coder for the game...? Any help (even just telling me how to copy and paste) would be greatly appreciated.

      Fyi, this game is a political Vampire 2.0 game set in West Berlin during the Cold War. I have really temporary WIP files uploaded on Wikia. For your perusal:

      http://berlin-1974.wikia.com/wiki/Berlin_1974_Wikia

      The year is gonna be 1978 instead of 1974 like it says on the wikia. It is just pure Vampire with territory, influence, blood scarcity, and other such things. There is a home-brewed Praxis system, which is my attempt at defining what it means to become Prince of a city.

      The city is ruled by an NPC roster of Carthians, who escaped from East Germany before the Wall went up. They're stranded here and cut off from their own brethren in the East, from whom no one has heard of since. They fought a short, bloody war with the Invictus regime and won – and in the aftermath passed horrible, draconian laws to mitigate what they saw as injustice that was done to them since.

      The Carthian government, once brutal and efficient, is now mired in rules, bureaucracy, and ideological disputes. The stage is ripe for a regime change. The goal of the story is to replace the NPCs with a PC-formed government. There is some metaplot, which will be quite flexible in general and take a backseat to PC politicking.

      posted in MU Questions & Requests
      M
      Munsell
    • RE: Ghoulage on Kingsmouth

      @kls I'm probably not who you think I am. I wasn't very vocal about this issue when we had the discussion on the game. Needless to say I concur with the player who 'was' vocal about it. I'm just someone else who feels the same way.

      While I'm not a fan of the feudal system I didn't have a problem with @Alzie's posts. I found them to be alright.

      posted in Adver-tis-ments
      M
      Munsell
    • RE: Ghoulage on Kingsmouth

      I love RfK, I really do. I always say it’s the best game I’ve ever played. It’s one of the most immersive vampire games out there, and when you’re invested in something, you want to see outcomes and you want to see things turn out well.

      My rose-tinted glasses are fading a little, and what brought that on in particular is bbpost 5/98. Not just the post but also the attitude that seems to be behind it. Recently the influence system just underwent a massive overhaul and what the post is saying is that staff is closing all influence related jobs and giving players 3 days to update them or they will lose the influence they worked for. I don’t like it, but the least he could do was to be more apologetic about it without sounding like such a dick.

      I like OSS 2.0 and I like OSS 3.0. I like them both! I really don’t mind playing under either. This post seems to me like a knee-jerk reaction to being overwhelmed by workload, and workload that is, to an extent, brought on by themselves. Sure it’s nice to have a new system, but was the playerbase clamoring for an overhaul of the OSS? I’m not, and I’m not aware of any that are.

      So what’s happening now is that jobs that have been sitting for months (because staff didn’t get to them) are now being closed without even being looked at. People have put resources into these jobs. They’ve all been closed, because staff is just saying, nope, we’re too slow to get to them, and now you don’t get to have it at all.

      Which brings me to another problem -- staff making OOC rulings and then taking away things that people have worked for IC. Staff sometimes make rulings that things should be a certain way, which, I get they mean well, but then it sometimes results in staff telling you that you can’t have this position or that territory. People have put in resources, called in favours, and ICly manipulated to get these things.

      Now you might say that regardless of staff ruling, it is always possible to use your IC pull to achieve something. But what’s happening is you politick for a territory or a position, have staff make a ruling that takes it away, and instead of getting to enjoy the fruits of your labor, you have to start politicking all over again to get back to where you were before. What makes you think a player that experienced this would still have the drive to keep going? Some might. Some might just give up. It gives the impression that IC politicking doesn’t matter. Do that enough and you will discourage all but the most avid of players from working for anything IC.

      posted in Adver-tis-ments
      M
      Munsell
    • Roger/Ike @HM

      Looking for the player of Roger/Ike @HM. You were awesome, where are you?

      posted in A Shout in the Dark
      M
      Munsell