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    mushered

    @mushered

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    Latest posts made by mushered

    • RE: Tracking Alts on Dynamic IPs

      @Ashen-Shugar

      I think this is mostly 'theory' at this point and not likely to ever happen. Though with all things considered, I wonder what would happen if someone got clever enough to use a proxy that has IPV6, and therefore disseminates their single address into a litany of legitimate addresses. With a handful of those, it seems like we again enter the area of 'theoretically impossible' to track, unless you're uncle sam.

      @GangOfDolls

      I agree entirely with what you are saying, and have always lobbied for more logical solutions rather than brute force 'whack a mole'. Albeit nobody seems to want to hear that. Resource delegation alone, I think, would solve everybody's problems.

      posted in MU Questions & Requests
      M
      mushered
    • RE: Tracking Alts on Dynamic IPs

      I meant it like 'mushered' as in mushered out. The question was with regards to cheating. On our game, you are not allowed to share items, there are credit restrictions, in game money and other things. There is also the issue of people being turds as many pointed out. After years of mushered-ing and staffing, you would be surprised the strange things you catch people doing. Being able to link ip addresses to charbits has been an thing as long as I can remember. Of course, I don't think dynamic stuff was even around when I started.

      @Ashen-Shugar
      You mention subnets, and that was sort along the lines of what I had been thinking initially. With some softcode monkeying, I imagine we could lock down certain ranges with a glob pattern, for example?

      posted in MU Questions & Requests
      M
      mushered
    • RE: Tracking Alts on Dynamic IPs

      Based on what you all are saying, it seems like ipv6 is one of those 'theoretically impossible' things to track. While I understand how various analysis tools and methods would work fairly well, I can't imagine anyone would be able to invest that kind of time and effort into a game? I guess what I'm wondering is: What is your personal experience? A few people mentioned some games, and what they've done, but what I'm wondering is, did it work for you? Are their issues of cheating, for example, and can it usually be detected?

      posted in MU Questions & Requests
      M
      mushered
    • Tracking Alts on Dynamic IPs

      Hi everyone,

      I'm one of few staffers on a small mush, handling a lot of code-side workload. One thing we have been struggling with is tracking alternate characters across dynamic IP ranges. I'm still trying to sift through the docs (we use penn), but I'm also curious if anyone has figured out a simple, effective way to do this?

      Something that is hopefully general and fairly automatic. As I mentioned, we don't have a lot of help handy, and with over 50 characters, can't afford to be watching every little thing, or sifting endlessly through command logs.

      Thanks 🙂

      posted in MU Questions & Requests
      M
      mushered