Aug 2, 2017, 12:11 PM

@Duntada said in What locations do you want to RP in?:

Does that sound like a kind of place that would be acceptable, or would the "high stress" you think be too much for most characters?

It really depends on what you want to do thematically, there's no real one definite answer to this question.

For starters it's really easy to say "if $thing happens then there will be consequences" but what does that really mean? For instance back on HM there used to be attacks in Elysium all the time because yes, theoretically someone would do something about it but in practice who was that? Staff were either never informed (so note: need a systemic way to transmit that information to staff), too overworked to do something about it (so note: *need more human resources) or didn't care to go into the drama that often came of Elysium brawls (so note: need better staff).

What I'm trying to say is that as we introduce systems into games they need to make thematic sense - do we want spheres/factions to cooperate, to have tension between them, to be in open war except for these pockets of peace? - and then to ensure there are adequate resources for these systems to function. And since everything in the game needs to tap into those same resources prioritisation becomes the issue; so it gives rise to other questions, such as how important as these rooms? What are they providing you? Do they work for most characters or would they be actually avoided by some? Will the Lost go hang out with Guardians of the Veil, both of them being super paranoid folks in general? Maybe, but you still need to ask the question ahead of time.

You get my drift. I like the approach you propose, and it could fit the right MU* very well, but you need to know the MU* before you can determine if it does fit.