Potato and Coding
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So, I am working on a new game and I went to install the SGP because, why not? The only part of it I don't like is the +roll, and the +register nonsense but I can get around that without to much difficulty and then work on my own code.
The problem is... Potato. Potato won't let me copy and paste all the lines in. I tried setting the limit input lines to 1000 to get around it, tried turning off limit input lines entirely... for some reason it simply will not update and allow to to put in chunks of code.
So I had to find SimpleMU* again and reinstall it just to code.
Anyone know how to make Potato not be a jerk with big blocks?
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Save the code to a .txt file, and do Logging->Upload File
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That is a hassle, any other way to get it to work properly? Anyone know?
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@Lithium You may want to just inquire with Talvo/Mike on
M*U*S*H
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Blah I am stupid, I got it...
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@Lithium Gonna share with the class?
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@skew Oh I had put up some code I knew to work on previous builds but was having problems with but got that fixed. As for potato, it is capping at 50 lines of code no matter what I do. So I've just been working in smaller chunks.
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@Lithium Got it. Yeah, I basically just copy+paste in small chunks anyways. I've had the game itself cut me off, I've had the client cut me off, just too many things to go wrong when you're copying huge chunks.
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Well I had set the line limit using @admin to 1000 a while back, so that wasn't a problem, just Potato, but now that I've got the bulk of SGP in and am just making adjustments and tearing stuff out, it's not so bad. Using wholly original code I usually do the database that is the largest chunks, the actual lines of working code I do almost line by line to test functionality before I move on.