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    Mercutio

    @Mercutio

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    Website sharpmush.com

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    Coder Creator Tutorialist

    Best posts made by Mercutio

    • RE: MU Flowchart

      @Thenomain:
      0_1502145293860_MUSHFlowchart.jpg

      posted in Mildly Constructive
      Mercutio
      Mercutio
    • RE: Travel Times - Enforced?

      I'll just pipe in with a tiny short tidbit that I've learned, and tried to keep in mind when designing MUSHes.

      The amount of barrier between two people being able to RP together is in an inverse relationship to how much RP will occur.

      Aka, 'RP should have as few barriers to entry as feasible'.

      posted in Mildly Constructive
      Mercutio
      Mercutio
    • RE: Serious Question About Making A MU

      I feel like this is a required response.
      MUSHFlowchart.jpg

      posted in Mildly Constructive
      Mercutio
      Mercutio
    • RE: Brilliant Breakthroughs and Impossible Projects

      For the longest time, I've had issues where I wish there was a way to save information to a database like SQL, in some known format, and be able to query it. I don't just mean 'just use SQL', but I mean advanced features like... 'related topics', etc.

      I basically wanted Graph based storage. I tried using oqgraph, since MariaDB gives access to that, and with MariaDB being binary compatible with MySQL, I could use it. But it isn't well maintained, and it tended to crash things. So I dropped that. (Read: Don't use OQGraph for SQL Graph Storage, it's a trap!)

      I recently actually started work on this anew, and in doing so fixed a bug in PennMUSH's SQL handling that enabled single-return Stored Procedures -- creating Graph based functions in SQL. However, SQL isn't really made for this... with enormous tables, this'll get slow. (Read: Stored Procedures for SQL Graph Storage is the best option at the moment)

      It's roughly detailed here:
      http://mush-mercutio.tumblr.com/post/153345784737/pennmush-graph-framework

      If I finish this, I may at some point rewrite SceneSys to use this kind of storage, and launch some basic things along with it, like a basic BBS and a basic Jobs system as a POC.

      Being reflected on the MUSH and on SQL, would allow easy grabbing through websites, etc.

      posted in MU Code
      Mercutio
      Mercutio
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      @faraday said in A New Star Wars game? (Legends of The Old Republic (Name pending)):

      I'm a casual Star Wars fan, which is to say I've watched the movies and played a few of the video games. I know jack about whatever time period y'all are talking about here. Jedi Civil War? Mandalorian war? Revan? No bloody clue, and I'd frankly be uncomfortable trying to jump into such a setting.

      If you are interested, watch the following video. It 'summarizes' the matters of the era quite well. And honestly, if one transcribed this (something that probably already exists), it'd make a suitable History/Timeline file.
      https://www.youtube.com/watch?v=KeboxMqdXdE

      @faraday said in A New Star Wars game? (Legends of The Old Republic (Name pending)):

      But that's kinda my point... "Star Wars!" to me is Empire vs Rebels or (to a lesser extent) Clone Wars. Anything else may as well be an original theme for all it resonates with me.

      I would say that The Old Republic times is /quite/ different from Empire vs Rebels. It's far closer to Clone Wars in that regards. Mysticism, turning dark to light and vice-versa, massive wars, and force use on a massive scale runs rife.

      posted in Game Development
      Mercutio
      Mercutio
    • RE: Star Wars?

      @lithium
      I'd like to say that can be a bit poor design on the part of the GMs / admin if that is the case. It's really not /that/ hard to adjust for that. (Unless they just allow for max level 20 doods to mix with level 1s. You don't want THAT big of a disparity.)

      posted in A Shout in the Dark
      Mercutio
      Mercutio
    • RE: Finish to Start Dependency - Something like @wait/wait()? (Tiny)

      @skew

      As long as you remain within the functions, or command-lists, it should be fine.
      It's when your command lists start containing the following specific commands: (@dolist, @wait, @trigger, are the ones I can think of)

      @emit a; @dolist b c d=@emit ##; @emit e; 
      

      That you'll get stuff like:

      a
      e
      b
      c
      d
      

      This is because of how command queues work. This gets resolved with doing stuff like:

      @emit a; @dolist/notify b c d=@emit ##; @wait me=@emit e;
      
      posted in MU Code
      Mercutio
      Mercutio
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      @mr-johnson said in A New Star Wars game? (Legends of The Old Republic (Name pending)):

      @Seraphim73 Honestly I was thinking of allowing people to have 4 alts but only ONE can start at 8 and the rest at 3 giving people the chance to level as they go if they want...

      Might I recommend a 3-5 or 5-8 split? Lower the 'distance' between the 'low' and the 'high' of initial application. 8 is a typical choice for the prestige classes it brings. So it depends on what kind of game you want to run off the get-go; a heroic higher level romp, or a start-from-nothing type.

      (And know that you can, over the duration of the game, raise these starting levels as your needs change)

      As usual, I agree with the level 12/13/14 absolute halt, as SAGA breaks down severely after those levels.

      posted in Game Development
      Mercutio
      Mercutio
    • RE: MU Flowchart

      @Ashen-Shugar
      That'll get you the young'ins, but to get the really good coders, you'll have to also /really/ get them excited. And keep them excited through the project.

      Aka: Don't make them write the theme files, policy files, etc.

      P.S. Also, good lord, getting a lot of upvotes for what basically was 'go to a site, download a file, upload it elsewhere', when Thenomain did all the work.

      posted in Mildly Constructive
      Mercutio
      Mercutio
    • RE: PennMUSH Code Help

      It's the LANG option in the 'restart' file. Set it to:
      en_us.iso8859-1
      Or
      En_US

      Depends on your distribution.

      Use the accent() function to test.

      posted in MU Code
      Mercutio
      Mercutio

    Latest posts made by Mercutio

    • RE: Need Your Help: SharpMUSH

      @Clarion Good idea. I will implement this.

      posted in Game Development
      Mercutio
      Mercutio
    • RE: Need Your Help: SharpMUSH

      @Hella Fixed.

      posted in Game Development
      Mercutio
      Mercutio
    • Need Your Help: SharpMUSH

      I am working on a newer generation of Open Source MUSH, featuring the kind of more modern features like you see in AresMUSH and the like, while having a best-effort compatibility layer for PennMUSH code - with things like syntax highlighting, a web portal, etc added.

      This is a good ways out still, but in order to prioritize the work I am doing and making sure I produce a product people actually want, I have created a simple set of surveys:

      One for players: Player Survey
      One for Wizards / MUSH Coders: Wizard Survey

      I would love your help on this!

      For more details, check out the Documentation Page, the GitHub Code page, or our Discord:

      • Documentation
      • GitHub
      • Discord
      posted in Game Development
      Mercutio
      Mercutio
    • RE: Serious Question About Making A MU

      I feel like this is a required response.
      MUSHFlowchart.jpg

      posted in Mildly Constructive
      Mercutio
      Mercutio
    • RE: Shadowrun 5e - Logger for karma - post to web functionality?

      @thenomain said in Shadowrun 5e - Logger for karma - post to web functionality?:

      @mercutio

      I hope to be Volund when I grow up.

      There's no day like today.

      posted in MU Code
      Mercutio
      Mercutio
    • RE: TeenyMUSH

      @grapenut
      Multiple MUSHes use width() for sizing various things. Don't stop doing that.

      posted in MU Code
      Mercutio
      Mercutio
    • RE: Shadowrun 5e - Logger for karma - post to web functionality?

      @jennkryst said in Shadowrun 5e - Logger for karma - post to web functionality?:

      There is auto-log-posting stuff on Exalted-MU... Let me see if I can dig up the coder's... er... code page.

      That's Volund's stuff.
      https://github.com/volundmush/mushcode

      posted in MU Code
      Mercutio
      Mercutio
    • RE: Inspiration material for your current game

      For my current project, Tate no Yusha no Nariagari would be one of the many titles that one ought to give a read.

      posted in Mildly Constructive
      Mercutio
      Mercutio
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      @mr-johnson
      thumb up

      posted in Game Development
      Mercutio
      Mercutio
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      @faraday said in A New Star Wars game? (Legends of The Old Republic (Name pending)):

      I'm a casual Star Wars fan, which is to say I've watched the movies and played a few of the video games. I know jack about whatever time period y'all are talking about here. Jedi Civil War? Mandalorian war? Revan? No bloody clue, and I'd frankly be uncomfortable trying to jump into such a setting.

      If you are interested, watch the following video. It 'summarizes' the matters of the era quite well. And honestly, if one transcribed this (something that probably already exists), it'd make a suitable History/Timeline file.
      https://www.youtube.com/watch?v=KeboxMqdXdE

      @faraday said in A New Star Wars game? (Legends of The Old Republic (Name pending)):

      But that's kinda my point... "Star Wars!" to me is Empire vs Rebels or (to a lesser extent) Clone Wars. Anything else may as well be an original theme for all it resonates with me.

      I would say that The Old Republic times is /quite/ different from Empire vs Rebels. It's far closer to Clone Wars in that regards. Mysticism, turning dark to light and vice-versa, massive wars, and force use on a massive scale runs rife.

      posted in Game Development
      Mercutio
      Mercutio