@Apos said in High Fantasy:
I don't think it is either, but that wasn't what I was getting at earlier. Okay so take like werewolf characters you see on the wikia for any WoD game, and read them over. I'm positive that if you looked at them, you get a pretty good idea how that character spends their time, day to day, between the major plots that shapes their lives. You can probably picture all the little minor social interactions.
Now try to do the same thing with a lot of dungeons and dragons characters. [...]
And those are the questions people need answered when doing the random RP that shapes social interactions on MUs, so anyone setting up a game in those settings has to be the one to answer them, even though the thematic settings already seem to be established.
What you all seem to be saying is that what we think of as a functional, successful MU* needs to look and play basically like a simulator rather than a role-playing game. I think that mindset is also behind a lot of the complaints we have about the state of most current games -- dinosaur characters, treehouse clubs, endless bar-p, sandboxes, etc.
I'd kinda like to see a MU* that is run more like a public OTT. Players can have bits that multiple characters are attached to and these characters are part of limited campaigns (as in, will end, characters get sent to that giant tavern in the sky) with scheduled scenes. "Downtime" rp is an option, but not incentivized or rewarded in any way - no weekly XP, no cookies or votes or whatever.
I mean...I'm not gonna do it but. XD