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    Mage: the Ascension Online

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    • S
      Streetwitch last edited by Streetwitch

      I'm looking for builders and storytellers to work with on my MUD. I've been coding it for almost 9 months now and I see the game going live for players very soon. It is based on the World of Darkness game, Mage: the Ascension. Probably the best features are the automatic turn based combat system, and graphical web client. The Magic system is coming along well too.

      Find it here: http://www.streetwitch.com

      Arkandel 1 Reply Last reply Reply Quote 7
      • Arkandel
        Arkandel Admin @Streetwitch last edited by

        Good to hear! It sounds interesting.

        Could you elaborate a bit please on the graphical web client's features? What does it do?

        • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
        S 1 Reply Last reply Reply Quote 0
        • RnMissionRun
          RnMissionRun last edited by

          @Arkandel Chargen, for starters.

          It's also Evennia based, which he probably should have mentioned.

          1 Reply Last reply Reply Quote 2
          • S
            Streetwitch @Arkandel last edited by

            @Arkandel Yes chargen is done through the web browser, and the graphics don't need a lot of explaining. Everything in the game has an a image attribute, so when you go into a room or look at another character you see an image. Also you can use the mouse to walk around the mud and look at things by clicking on stuff. The combat system uses a turn based menu, that can also be controlled with the mouse. 🙂

            1 Reply Last reply Reply Quote 2
            • G
              golgoth last edited by golgoth

              Just randomly adding in: I have quietly watched streetwitch go from not knowing Jack about programming to this. I am not personally a fan of Mage, but I whole heatedly suggest people to take a look at what this person has done at the very least.

              S 1 Reply Last reply Reply Quote 4
              • S
                Streetwitch @golgoth last edited by Streetwitch

                @golgoth Thanks a lot for your vote golgoth! I'm working on this code like everyday. Today I made sure telnet clients can connect to the game as easily as with the graphical web client. To me, that option is really cool because some times I just want text.

                1 Reply Last reply Reply Quote 2
                • Aria
                  Aria last edited by

                  Any word on a potential opening?

                  https://whatiswrongwith.me/Mia
                  There were never any good old days. They are today. They are tomorrow. It's a stupid thing we say, cursing tomorrow with sorrow. -- Gogol Bordello

                  1 Reply Last reply Reply Quote 0
                  • I
                    ixokai last edited by

                    wait.

                    "automated turn based combat"

                    for Mage the freaking Ascension.

                    The consensus war theme where you can do anything with the spheres and paradigm .... has automated turn based combat.

                    Okay, right, so-- no.

                    I mean good luck with all that you want to do and I wish you all the luck in the world. But wow, no.

                    1 Reply Last reply Reply Quote 1
                    • D
                      Deleted last edited by

                      Ixokai isn't interested?

                      I'm suddenly interested.

                      I 1 Reply Last reply Reply Quote 0
                      • I
                        ixokai @Deleted last edited by

                        @Admiral said in Mage: the Ascension Online:

                        Ixokai isn't interested?

                        I'm suddenly interested.

                        Well fuck you right back, too. 🙂

                        1 Reply Last reply Reply Quote 0
                        • Kanye Qwest
                          Kanye Qwest Banned last edited by

                          It's really, really cool that someone is doing this. @Streetwitch , kudos to you.

                          1 Reply Last reply Reply Quote 3
                          • Sparks
                            Sparks last edited by

                            This is definitely a pretty cool use of Evennia!

                            I've been continually plugging away at my own toolbox of Evennia stuff—bboards that also work as web-forums, in-game mail that also has a web interface, an exploration system, web-based chargen, etc.—so it's pretty awesome to see someone else hacking away on Evennia, too.

                            a.k.a. Packetdancer (or "Pax" for short)

                            Thenomain 1 Reply Last reply Reply Quote 2
                            • Thenomain
                              Thenomain @Sparks last edited by Thenomain

                              @Sparks said in Mage: the Ascension Online:

                              This is definitely a pretty cool use of Evennia!

                              To explain the Debbie Downer post from @ixokai, Mage does not seem to lend itself to turn-based combat, considering that one of the core precepts of Mage (any version) is that of using magic in creative and unexpected ways, while the description for 'MtAsc Online' is almost that of a Mud.

                              I am not going to say this won't work, because fuck it why not see what it's like. I will say that @Streetwitch has placed the bar in a curious location and I want to see how he/she will parkour her/his way over to it.

                              If Troika can manage it with Vampire, it's entirely possible. I absolutely want to see what comes of this.

                              “If you wish to make an apple pie from scratch, you must first invent the universe.”
                              ― Carl Sagan, Cosmos

                              Apos 1 Reply Last reply Reply Quote 1
                              • ThatOneDude
                                ThatOneDude last edited by

                                I'll say this, purely as a player that just hit the page. I love the use of the browser and the integration with Evennia. CG is pretty slick, I like it! Way better than a room or no room with a bunch of commands... This is coming from an IT guy that scripts / codes and writes queries all DAY. I'd much rather hit a page that let's me build out a PC in a sheet than via +stat/set Something=Something (times 40 times)

                                Then when it's all over and the rest of you are ready for Dead Animal Pickup, I'm gonna go balls deep into Dahl. But only because she asked me to. Sweet-like. - Riddick (2013)

                                1 Reply Last reply Reply Quote 1
                                • Apos
                                  Apos @Thenomain last edited by

                                  @Thenomain said in Mage: the Ascension Online:

                                  To explain the Debbie Downer post from @ixokai, Mage does not seem to lend itself to turn-based combat, considering that one of the core precepts of Mage (any version) is that of using magic in creative and unexpected ways, while the description for 'MtAsc Online' is almost that of a Mud.

                                  Both their post and their webpage describes it as a MUD. I don't there's any 'almost that of', unless I'm missing something.

                                  some fucking idiot who people only like because he's good at taking credit for the work of everyone under him, just like every other fucking L&L headwiz.

                                  Thenomain 1 Reply Last reply Reply Quote 0
                                  • Thenomain
                                    Thenomain @Apos last edited by Thenomain

                                    @Apos said in Mage: the Ascension Online:

                                    @Thenomain said in Mage: the Ascension Online:

                                    To explain the Debbie Downer post from @ixokai, Mage does not seem to lend itself to turn-based combat, considering that one of the core precepts of Mage (any version) is that of using magic in creative and unexpected ways, while the description for 'MtAsc Online' is almost that of a Mud.

                                    Both their post and their webpage describes it as a MUD. I don't there's any 'almost that of', unless I'm missing something.

                                    Then "is that of a MUD". Conclusion is not changed through correction of this detail. Point stands.

                                    “If you wish to make an apple pie from scratch, you must first invent the universe.”
                                    ― Carl Sagan, Cosmos

                                    Arkandel 1 Reply Last reply Reply Quote 0
                                    • Arkandel
                                      Arkandel Admin @Thenomain last edited by

                                      What I'm uncertain of is whether the emphasis is on RP or grinding/fighting.

                                      As long as the focus is on plot and posing it might even be a good thing to automate combat.

                                      • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
                                      Thenomain 1 Reply Last reply Reply Quote 0
                                      • Thenomain
                                        Thenomain @Arkandel last edited by Thenomain

                                        @Arkandel said in Mage: the Ascension Online:

                                        What I'm uncertain of is whether the emphasis is on RP or grinding/fighting.

                                        That’s a good question. @Streetwitch? No judgements, but do you want to clarify your play goals?

                                        edit: For the lazy like me, this is from the main website:

                                        Even though combat and magic are coded into the world, this is a social MUD.

                                        As I’m not familiar with MUD culture, I don’t know what to make of this. Any words about what you mean by this would be welcome.

                                        “If you wish to make an apple pie from scratch, you must first invent the universe.”
                                        ― Carl Sagan, Cosmos

                                        Ominous 1 Reply Last reply Reply Quote 0
                                        • Ominous
                                          Ominous @Thenomain last edited by

                                          @Thenomain They may be leaning more towards RPI? I've not heard of social MUD either.

                                          I am going to lean on the side of Thenomain and @ixokai. Automated combat in a game that has freeform magic sounds like a major feat.

                                          Ceterum autem censeo Carthaginem esse delendam

                                          Arkandel 1 Reply Last reply Reply Quote 0
                                          • Arkandel
                                            Arkandel Admin @Ominous last edited by Arkandel

                                            Actually I'm also confused now too. What is a RPI MUD and how is it different than a social MUD or a ... RP (?) MUSH in the context of roleplaying?

                                            • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
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