Oct 29, 2017, 12:16 PM

I guess that won't work either. Since you have to apply advantages and disadvantages and they may not even keep the explosions. Whoever decided on this stupid dice system should be shot.

Anyways, I'm guessing we'll do:

  • Player types some +roll command
  • Player gets initial roll result back
  • Player does all this intermediate bullshit
  • Player decides what to keep
  • Player might need to roll additional ring/skill dice
  • Everyone is happy

So we need an initial roll command and one for additional ring/skill.

What should the initial roll command look like though...The additional is easy:

+roll/<type>

where type is ring/skill.

But what about the initial one? Terrible things floating in my head so far.

+roll <#>s<#>r/<TN>
+roll <#>s<#>r vs <TN>
+roll <#>:<#>/<TN>