@tinuviel said in What's missing in MUSHdom?:
@nightshade There are plenty of games that aren't Arx.
Do they also have ~400 players (aside from sex mushes)? Why not? Are they imploding because of too many players being interested?
It might be nice to have multiple games, but with skilled and interested coders and weavers of story dropping out of the hobby like flies owing to reality stepping in, it's not something we can really demand.
I'm one of those who left and I'm saying why, instead of just disappearing and not bothering. Might be good to listen, if you don't want to keep playing with the same dwindling, incestuous circle of people.
This is Mildly Constructive, and you're acting like a petulant child. "I demand this, I want that." You've offered your ideas, and others have disagreed with you, or asked for further explanation. Present your ideas without getting defensive and abrasive and you may be taken more seriously.
Frankly, I've mostly given up on mushes and mushers, because this same problem has persisted through the hobby over almost a decade. So I simply don't care anymore - listen or don't. I vented my frustration, with some fairly constructive advice and a different perspective. If truly nobody shares my frustration, then that's pretty sad.
At some point in time before Haunted Memories, I staffed and helped create a lords and ladies game, as a complete newbie. This was my second mush ever. As most of the staff was new, we tried hard to be inclusive and not jaded, but we had absolutely no idea how to make our game functionally fun. In essence, we had created a sandbox for the theme, and it always bothered me and I kept feeling like I failed the game.
If I managed to figure this out almost a decade ago, as a total newbie, then what the hell is wrong here? How many new players try out mushes and just leave, for the same reasons?