FuzzBallMUCK (fbmuck) new installation questions
-
Hi guys!
I'm new here, though my partner often MUs quite a bit. I've always been interested in MU-ing, particularly on MUCKs, since I had a character a long time ago on a now defunct MUCK. I have a technical background in programming, but documentation for MUCKs internal workings seems a bit hard to find. I actually set up a MUCK from FuzzBall once before on another server, but I'm having a bit of trouble remembering what to do on this one.
I'm trying my best to set up my own MUCK using the FuzzBall MUCK server software (v6 not v7) and the advancedb.db database (with included muf programs). I have logged in as #1 and changed the password, but I'm having trouble changing the password of the Keeper player that also resides in Room Zero (I don't know its password)... can I change the password of another player as the #1 God? Because of that possible wizard access I won't reveal where the MUCK is currently being hosted.
The other thing I'm having trouble with is how to enable player driven character registration. I've noticed that in defaults.h REGISTER is set to 1, making only Wizards able to create new characters. In the end, I want players to be able to register new usernames and characters using the create command at the login screen. I've tried changing the register parameter in data/parmfile.cfg, but that seems to get overwritten when the MUCK exits with the default value? How do I enable the "create" command at the login window so players can simply create new characters at will?
Can anyone help with these two issues? I have a programming issue as well, but I want to resolve these first two issues before I get to that one.
I'm excited to be part of this community and to learn as much as I can all about MPI, MUF, and MUCKs in general!
Thanks for your time,
Asher Wolfstein -
Oh, already answered question number 2. I had to use the @tune command to alter the database register parameter. By entering "@tune registration=no" it seems I have now enabled unrestricted player registration. Anyways, the other inquires still hold.
Thanks for your hopeful patience,
Asher Wolfstein -
Oh, geez, let's see if I remember my MUCK stuff. (This site is largely populated by MUSH/MUX users.)
@asherwolfstein said in FuzzBallMUCK (fbmuck) new installation questions:
I'm trying my best to set up my own MUCK using the FuzzBall MUCK server software (v6 not v7) and the advancedb.db database (with included muf programs). I have logged in as #1 and changed the password, but I'm having trouble changing the password of the Keeper player that also resides in Room Zero (I don't know its password)... can I change the password of another player as the #1 God? Because of that possible wizard access I won't reveal where the MUCK is currently being hosted.
Yep, you should be able to use @newpassword instead of @password to change Keeper's password.
The other thing I'm having trouble with is how to enable player driven character registration. I've noticed that in defaults.h REGISTER is set to 1, making only Wizards able to create new characters. In the end, I want players to be able to register new usernames and characters using the create command at the login screen. I've tried changing the register parameter in data/parmfile.cfg, but that seems to get overwritten when the MUCK exits with the default value? How do I enable the "create" command at the login window so players can simply create new characters at will?
The parmfile configuration file is written out of memory when the game shuts down or saves; you may want to use the @tune command instead to change the parameter while the game is running. However, if you edit parmfile.cfg while the game is NOT running and then start it up, it should work as you'd expect.
Hope that helps!
-
@sparks Thanks for the reply! I did discover the "@tune" command as soon as you posted it. I will try the "@newpassword" command as well. Thanks!
-
@asherwolfstein said in FuzzBallMUCK (fbmuck) new installation questions:
I'm excited to be part of this community and to learn as much as I can all about MPI, MUF, and MUCKs in general!
I will say that this particular community is mostly in the Tinys. TinyMUSH, TinyMUCK, PennMUSH, RhostMUSH and occasionally you'll find one of us dinos who know TinyTIM.
We also have quite a few MUDders here, and we've been crossing the line with Ares and Evennia.
However, our last known MUCKer left us to make waves and history with Ponyfinder. Yes, Nuku tended to squick me to no end, but for MUF and inclusion and answers he was brilliant.
He's found his new calling and it seems he's left this bizarre hobby. Godspeed to him and I sincerely wish him the best of luck.
Maybe someone else who knows MUCKs will make noise for you, so hang tight and see what comes of it.
-
@thenomain said in FuzzBallMUCK (fbmuck) new installation questions:
Maybe someone else who knows MUCKs will make noise for you, so hang tight and see what comes of it.
Oh, that's fine. I was planning on learning MPI, MUF, and such on my own, not really from here. But, my aforementioned partner has been a contributing member here in this forum and I thought, if I'm going to run my own MUCK, I might as well check it out too.
When the MUCK is up and stable I'll post about it, but for now, I'm still working on it, as you can see.
Thanks for the heads up on the audience and goings-on of the forum, I'll keep that in mind.
Happy MU*ing,
Asher