Mar 28, 2018, 6:24 AM

Oh, geez, let's see if I remember my MUCK stuff. (This site is largely populated by MUSH/MUX users.)

@asherwolfstein said in FuzzBallMUCK (fbmuck) new installation questions:

I'm trying my best to set up my own MUCK using the FuzzBall MUCK server software (v6 not v7) and the advancedb.db database (with included muf programs). I have logged in as #1 and changed the password, but I'm having trouble changing the password of the Keeper player that also resides in Room Zero (I don't know its password)... can I change the password of another player as the #1 God? Because of that possible wizard access I won't reveal where the MUCK is currently being hosted.

Yep, you should be able to use @newpassword instead of @password to change Keeper's password.

The other thing I'm having trouble with is how to enable player driven character registration. I've noticed that in defaults.h REGISTER is set to 1, making only Wizards able to create new characters. In the end, I want players to be able to register new usernames and characters using the create command at the login screen. I've tried changing the register parameter in data/parmfile.cfg, but that seems to get overwritten when the MUCK exits with the default value? How do I enable the "create" command at the login window so players can simply create new characters at will?

The parmfile configuration file is written out of memory when the game shuts down or saves; you may want to use the @tune command instead to change the parameter while the game is running. However, if you edit parmfile.cfg while the game is NOT running and then start it up, it should work as you'd expect.

Hope that helps!