@arkandel said in Historical settings:
All 'Hollywood' means to me is that we shouldn't let gameplay get bogged down in unnecessary details. The game oughtn't be about the minutiae of history but about characters, plots, pace - all the usual elements of good storytelling.
Like @Tinuviel said - I think that's a fine philosophy, but the devil's in the details. "Sure I'll just pop on the stagecoach to go to my cousin's wedding down in Texas" is a perfectly fine story to one person and a "ZOMG that makes absolutely no sense in historical context" bugaboo to the next person.
Don't get me wrong - I enjoy historical settings. My first real game was Maddock (Western), I ran Sweetwater Crossing (Western) and played/staffed on TGG (WWI/WWII) so... that's my jam. But like others have said, on an open MU environment it can be a real PITA trying to juggle different expectations.