Jul 9, 2015, 2:54 PM

@Jeshin said:

For example lets look at Sindome which is arguably the least perma-death game with coded death on Optional Realities. It is almost impossible to actually permanently die on that game due to the setting, theme, and cloning being one of the fundamental technologies for the people of that world. I played there for a short time, wasn't my cup of tea, but their roleplay wasn't any worse than other RP muds I've tried over the last 15 years. Yet even with cloning being a fundamental part of their setting they still choose to include the ability to permanently die. Why?

So it sounds like they have fewer permanent character deaths than many non-consent dark themed games. Which makes the requirement for coded permadeath seem arbitrary and irrelevant.