Crescent Moon MUX: The state of things and a poll!
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We've totally stalled out for now; Some staff issues, life commitments, you know. I still think NOLA is a really cool setting for a vampire-themed game, so we're not giving up!
In the meantime, Crescent Moon has become my testing ground for MUX support web tools written in trusty ole JavaScript. My first project is an attempt at a repeatable semi-automated softcode installation system. My first pass for the project is an RP system and accompanying Chargen. Which should I work on, and more importantly, which would you rather see on a single sphere Vampire game?
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@Kumakun I voted for V5 just because that doesn't exist any more. It'd be a good experiment (and perhaps an interesting niche) to have a game running that system.
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@Arkandel said in Crescent Moon MUX: The state of things and a poll!:
@Kumakun I voted for V5 just because that doesn't exist any more. It'd be a good experiment (and perhaps an interesting niche) to have a game running that system.
I must have my acronyms mixed up. V5 doesn't equal 5th edition? I just picked up my copy and really liked it.
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I assumed V5 was 5th Ed Vampire and voted for it. V5 has the systems in place that you'd want for a MU. Namely, it allows for social combat, territory, influence. I've been (slowly) playing around with a set-up for my own V5 game and would be willing to collaborate/share any of my work.
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@Lisse24 said in Crescent Moon MUX: The state of things and a poll!:
I assumed V5 was 5th Ed Vampire and voted for it. V5 has the systems in place that you'd want for a MU. Namely, it allows for social combat, territory, influence. I've been (slowly) playing around with a set-up for my own V5 game and would be willing to collaborate/share any of my work.
Collaboration is always fun! What codebase are you targeting? I'm going to look at the differences today.
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@Kumakun I got some BIG IDEAS for a V5 game. I actually started to code it all out before I saw a squirrel and my attention wandered off.
From the perspective of someone who really dug into this, I offer this: V5 is a fresh mix of a familiar system. It's new enough that people will be approaching with new eyes, but similar enough that you can learn as you go.
The big big big BIG difference between VtR and V5 is really the big difference between VtM and VtR more generally. The former is a whole world you play in. The latter is a system to build a setting. Players will come into V5 expecting a lot of the existing story to be present. That story, imo, is a little one dimensional and railroady. There's not a lot of nuance, and there's some big giant sweeping things (such as clan alliance) that just... have no ground in any kind of rational thought.
All that said, I think you can tweak ThenoCode for V5 without much issue. I am, ofc, here to help!
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@Kumakun I've been looking at Evennia, mainly because it had enough documentation that I could teach it to myself as someone who's never done that side of MU before. It also had a lot of the features I wanted. I think someone can probably easily go in and tweak ThenoCode for V5, and set up a wiki, and do all that stuff, but that person needs to be going in with a lot more knowledge about MU code than what I have. I know, because I really did give it a shot. That being said, January was hectic for me so I haven't done much by the way of coding.
@skew I dunno, I kind of look at oWoD the same way I look at any TT game system. It really is about the system and I'm gonna plop that down in a world of my own creation. Now, getting players to accept that is a whole different issue and V5's use of loresheets muddy the water even more, and I honestly hadn't decided what I was going to do with them yet.
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@Lisse24 said in Crescent Moon MUX: The state of things and a poll!:
It really is about the system and I'm gonna plop that down in a world of my own creation.
I mean, good luck? The V5 book very literally says "This is our story, use as much or as little as you want! Make your own! Tweak ours!"... but so many VtM players were very upset with the idea of tweaking anything. The loudest voices (and the potentially most active and engaging players and player STs) want to play the game that's been developed over 20-whatever years and however many books. I can't say I blame them! I just think you'll be swimming against the current. It's obviously possible, just a lot harder.
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@skew said in Crescent Moon MUX: The state of things and a poll!:
@Kumakun I got some BIG IDEAS for a V5 game. I actually started to code it all out before I saw a squirrel and my attention wandered off.
From the perspective of someone who really dug into this, I offer this: V5 is a fresh mix of a familiar system. It's new enough that people will be approaching with new eyes, but similar enough that you can learn as you go.
The big big big BIG difference between VtR and V5 is really the big difference between VtM and VtR more generally. The former is a whole world you play in. The latter is a system to build a setting. Players will come into V5 expecting a lot of the existing story to be present. That story, imo, is a little one dimensional and railroady. There's not a lot of nuance, and there's some big giant sweeping things (such as clan alliance) that just... have no ground in any kind of rational thought.
All that said, I think you can tweak ThenoCode for V5 without much issue. I am, ofc, here to help!
Oooh. Okay. So if I understand correctly, V5 IS Vampire the Masquerade 5th Edition.
I'm totally down to hear ideas! Theno's code is a good base. With a little modification, it'd do the job just fine. Did you make a public repo of your Rhost port?
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@Kumakun https://github.com/skewskewskew/VtM-V5
I left a to-do list there but I think it's wrong. I'm pretty sure I got everything working, including xp spends and the like.