MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Kumakun
    • Profile
    • Following 2
    • Followers 0
    • Topics 23
    • Posts 165
    • Best 64
    • Controversial 0
    • Groups 2

    Kumakun

    @Kumakun

    Coder

    I'm a web developer, graphic designer, and illustrator located in the beautiful PNW. I'm obsessed with MU* technology, culture, and its place in the future of the internet. A lot of my projects focus around ways to make the hobby more accessible to new people, who began using the interwebs after the popularity of the telnet communication server. :)

    152
    Reputation
    40
    Profile views
    165
    Posts
    0
    Followers
    2
    Following
    Joined Last Online
    Location Salem, OR Age 45

    Kumakun Unfollow Follow
    Coder Creator

    Best posts made by Kumakun

    • I needed some Cyberpunk Red in my life

      TL;DR Cyberpunk Red. I'm attempting.

      Home page

      I had a mighty need to practice Python for work. Being employed for a game company, I thought writing a MUSH-Like was the decent thing to do. Plus, Evennia 1.0-Dev has a few tools that I want to tinker out of the box.

      I'm well aware that there's a lot to do. So far, I've been focusing on character generation. Stats/skills are done. Cybernetics is underway - I'm saving the lifepath for last. I'm just not sure how to handle that yet. 🙂

      If there's interest, I can make updates. I was posting partially to give a heads up and make the project more natural for me - partial to see if it's even worth going forward with the exercise (I totally think so!)

      More later. Thanks for reading!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • MUX web portal experiments. :3

      I thought I'd share what I've been up to with you bunch of salty dogs. 🙂 I decided to spin up a MUX, proxied a WebSocket, and have fun with the old Pueblo integration. So far the results are pretty promising! And, once I do this the first time I can repeat it on any 2.12 codebase (probably earlier!) with a little configuration. Anyways, always fun unburying old protocols and giving them a little new polish. 🙂

      The mockup

      The template so far!
      Progress!

      posted in Game Development
      Kumakun
      Kumakun
    • MUSH-Format 1.0!!! Write human readable softcode!

      What's going on all! Your coding bear here with an update! The API for Mush-Format has been stable for a few months now. So... drumroll ... It's time for 1.0 release! I've had some great help getting the core formatted up to snuff. Thank you all for your feedback!

      mush format
      https://github.com/digibear-io/mush-format

      And a live demo editor: https://format.ursamu.io.

      Any testing and feedback are welcome!

      posted in MU Code
      Kumakun
      Kumakun
    • Sharing some Designs for a 'Zine' Styled MUSH-Like Project. :)

      I've been busy using my powers for evil again! I've really been digging this design as it's coalesced into a love letter to 90's WoD game-books so I thought I'd share. Putting together some samples to drum up work. Perfect opportunity to make this, and show off the tech stack behind it. Gotta prove that I actually am a coder who also designs.

      Like AB and crazy enough to dive back in? Shoot me a message and I'll tell you more about the project. I can use creative minds. All news, help, and associated files are managed via CMS, so no crazy commands to write other than some light markdown. 🙂

      Some screens:

      home page

      Chargen

      vamp wiki

      For a very very close fallen friend. Anita Blake was her absolute favorite. RIP.

      No Rest for the Wicked!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: I needed some Cyberpunk Red in my life

      I did a little site updating in place of being extra productive at work today. 😛
      I'm digging how more dynamic the layout is now than the above. Code is going well; I'm about halfway through setting up the commands I need for the +sheet and +cg commands; woo! Still so much to do - but little victories, right?

      Home page

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • Mu-Format, a MUSHCode (un)formatting library.

      Hi gang! It's been a little while! I've been tasked to learn a couple of new technologies for work, so I've been working on a couple of tools for the MU world.

      First up is MU-Format, a javascript library that handles minifying MUSHCode with some added bonuses like file inclusion and (soon) run-time variables and functions for taking care of pesky tasks like swapping out dbref numbers, or scripting repetitive tasks. I put together a little site to play with the library: https://mu-format-dev.herokuapp.com. It's a development build so it may take a moment to load initially, but should be good to go after that.

      Be gentle with the Github feature, I haven't added oAuth yet to use your own quotas, so we're limited to 60 API calls an hour (for now). I have a garbage archive I've been using for testing that you can use for proof of concept: https://github.com/lcanady/archive-test. Don't try to read it as an actual system, it's random code files that I've strung together. I'll have something more substantial soon - or maybe YOU!

      Anyways, let me know what you think! Lots of feedback is very welcome. 🙂

      posted in MU Code
      Kumakun
      Kumakun
    • Back Again, this time with an Urban Fantasy kick!

      For my latest trick, I've switched to Rhost! Pueblo and MUX were fun, but the server just isn't supported anymore! This is for a small private project- but I have a hard time doing anything half-assed! I think I get more enjoyment out of designing and building these things than I do from running them anymore. ^_^

      Game Client (Planned) I have one now that's just a mirror of the terminal experience - but as I finish my JSON library for Rhost, I can start implementing this:
      Game client

      Homepage(Done!) Little wins, right? It's fed directly from my CMS so staff can update easily.
      Homepage

      Web-based Chargen (Underway!) First screen is done and responsive down to x-small. (woot!)
      Chargen

      Just thought I'd share an update! If you've got a project in mind that needs a face, let me know! Getting modern tooling to work with the legacy servers is pretty fun!

      posted in Game Development
      Kumakun
      Kumakun
    • RE: What drew you to MU*?

      @auspice said in What drew you to MU*?:

      I'm trying rolegate after someone posted it here because woo! finally getting to play D&D!

      And our ST just sort of faded out. He'd reply often at first! Then once a day.. then every few days... I've considered finding another game to join on it, but. Oi.

      Another problem with the PBEM model, if one important person goes missing the whole story crumbles. I love how MU*s can continue and even thrive as individuals are active or not. The possibilities for storylines are endless!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: Back Again, this time with an Urban Fantasy kick!

      Hoho! Happy New Year everyone! A little pre-midnight check-in since everyone else in my place is already asleep! Making designs are great and all - but implementation is where it's at! The design system is complete! Now it's just moving pieces and construction of views!

      Chargen Screen 1

      Step 1 of the client is done too. The Websocket connection works! Command history for survival. Also: Having Grammarly available for MUSH input is <3!

      Websocket

      Now I celebrate and sleep!

      posted in Game Development
      Kumakun
      Kumakun
    • RE: I needed some Cyberpunk Red in my life

      Wow. I've gotten a lot of feedback. Way more than I was expecting; that's awesome. Thanks, folks. 🙂

      So the overwhelming vote is for Cyberpunk Red. I hear you.
      I am taking a break from writing MUSH for what feels like forever, and now I am trying out Evennia. I have made significant progress in setting up stats and skills, and once the sheet is ready, I can start inviting people to beta tests.

      I'll make sure to try and keep you all as up-to-date as I can. It may be a bit between them though, just to warn. Infrastructure rarely makes for good updates (for the rest of you) I've found. :3

      posted in Mildly Constructive
      Kumakun
      Kumakun

    Latest posts made by Kumakun

    • RE: World of Darkness 5th Edition Experiment

      Updates! I'm almost through the Auxiliary system hell. (Jobs, BB, Notes, etc.). This is probably the stuff I like writing the least - but I'm getting through it!

      The character generation commands are buttery smooth and hopefully well laid out. I'll leave that to those that come in to test, though!

      Grd building has started. It's so fun to see some of my old stomping grounds on the list - and cringe-worthy to see others (Outer SE).

      There's still so much to do!

      I've also been moving forward on the visual side of the build. Here's my current direction for the landing page and a wiki article.

      Landing page

      Wiki

      Not a lot of updates, but steady progress.

      Thanks for the read! 🙂

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: World of Darkness 5th Edition Experiment

      It's totally been a juggle. I need the same base systems for both games (A BB style system, a jobs system, a notes system, events, scenes, finger - etc.) It all has to be written from scratch.

      Cyberpunk is a VERY close second for me. And, I think the work that I've been doing with V5 will just benefit being able to facilitate the more involved/complex systems of CP:R and then my ultimate goal: Mekton Zeta Plus.

      There's a difference between coding these things, and RUNNING them however, and takes a special kind of person - if I'm being honest. I'll mark these projects as successful and done probably after a small beta period to make sure the code gets a good shake down.

      I just feel these things need to exist as options. 🙂

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • World of Darkness 5th Edition Experiment

      Hi all! A bit of an ADHD update this time, but with some serious progress. I finally took the time to sit down and learn Evennia. WoooaaaahhhH!!!

      I've been having a blast working on Cyberpunk Red in the /hopes/ that there will be interest (Hard to find these days!) When my wife and a few others wanted to try out Vampire 5th edition with solid interest.

      Couple that with my interest in the Werewolf 5th Edition, which comes out at the end of August. I decided to lay down some code and see where it goes.

      I'm not sure if this is a full-on game or just a library for people to work off of. I honestly have minimal time to wrangle cats because of Job responsibilities. 😛

      Chargen is 'done' save for some data entry, Notes, Jobs is underway, BBS - the most challenging part about Evennia is the auxiliary code that must be written to have a playable MUSH-Like.

      Let me know if you're interested in helping write/playtest. I'm keeping things extremely limited right now - and caveat that nothing may come from this experiment than a starting place for someone else. 🙂

      Under Construction Repo (Alpha stage, be warned)

      login
      This week's /visual/ project is getting the data-entry pages for the wiki designed. Step one, toss boot-strap right into the garbage. 😛

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: I needed some Cyberpunk Red in my life

      Wow. I've gotten a lot of feedback. Way more than I was expecting; that's awesome. Thanks, folks. 🙂

      So the overwhelming vote is for Cyberpunk Red. I hear you.
      I am taking a break from writing MUSH for what feels like forever, and now I am trying out Evennia. I have made significant progress in setting up stats and skills, and once the sheet is ready, I can start inviting people to beta tests.

      I'll make sure to try and keep you all as up-to-date as I can. It may be a bit between them though, just to warn. Infrastructure rarely makes for good updates (for the rest of you) I've found. :3

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: I needed some Cyberpunk Red in my life

      @Ganymede Hundred percent! I'd rather get right to the fun than build another six months for a community maybe. Neon City is good fun. I think those willing to give it a chance might enjoy it! Thanks for the feedback!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: I needed some Cyberpunk Red in my life

      @Nessa, I've gotten really bad at logging into this place. 🙂 Life hit me for a while, but thanks to AI tools, my job is nothing now - so I have loads of free time, haha!

      I've recently been reconsidering Cyberpunk Red. I found a game called Neon City Overdrive that's super narrative and fast.

      I'm just not sure what people want more/would work better. A rules-light system to promote RP or a crunchy title (Shadowrun 3rd, cyberpunk) I should build around.

      Any feedback is amazing!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: I needed some Cyberpunk Red in my life

      I did a little site updating in place of being extra productive at work today. 😛
      I'm digging how more dynamic the layout is now than the above. Code is going well; I'm about halfway through setting up the commands I need for the +sheet and +cg commands; woo! Still so much to do - but little victories, right?

      Home page

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • I needed some Cyberpunk Red in my life

      TL;DR Cyberpunk Red. I'm attempting.

      Home page

      I had a mighty need to practice Python for work. Being employed for a game company, I thought writing a MUSH-Like was the decent thing to do. Plus, Evennia 1.0-Dev has a few tools that I want to tinker out of the box.

      I'm well aware that there's a lot to do. So far, I've been focusing on character generation. Stats/skills are done. Cybernetics is underway - I'm saving the lifepath for last. I'm just not sure how to handle that yet. 🙂

      If there's interest, I can make updates. I was posting partially to give a heads up and make the project more natural for me - partial to see if it's even worth going forward with the exercise (I totally think so!)

      More later. Thanks for reading!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: Sharing some Designs for a 'Zine' Styled MUSH-Like Project. :)

      Starting to think about sheet design now. There was a lot of deliberation over what system use for this. Freeform Universal by Peril Planet /almost/ won. In the end though, we needed something with a little more crunch for settling disputes without too much need for staff interpretation. So! We went with Chaosium's Basic Roleplaying system. One of my favorites for years. 🙂

      sheet

      No Rest for the Wicked!

      posted in Mildly Constructive
      Kumakun
      Kumakun
    • RE: Sharing some Designs for a 'Zine' Styled MUSH-Like Project. :)

      Oh! And my loading screen. It's worth a LOL to those who know - but essential Portland. 🙂
      loading

      posted in Mildly Constructive
      Kumakun
      Kumakun